A game world without dwarves, elves, etc.?

Angcuru

First Post
Have any of you run a D&D campaign where dwarves, elves, halflings, gnomes, etc. do not exist? Just out of curiosity. It would seem like a good change of pace and surroundings, but would take away a lot of what makes D&D unique.
 

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My campaign is nearly so, but other races exist, all are homebrew. The pointy-eared things are still called elves, however.
 




A Song of Ice and Fire is based around only humans. There are some monsterous beings in the works, a few giants, and 3 dragons (as far as I've read, anyway) - but no demihumans. I know a publishing company picked up this liscense, so expect a book of explaining a human only campaign on the way late this year.
~~Brandon
 

My homebrew is like this, but I haven't run it yet. It's supposed to have a little more of a Robert Howard type feel. To compensate for the lack of race choices, I made culture packages. Depending on where you spent your formative years, you get two extra class skills (or a +1 bonus if either of your selections are already class skills for your starting class). Similar to d20 Modern.

For example, the Prala are a wandering race similar to gypsies but with a strong sailing/boating tradition. They have the following racial skill choices: Appraise, Bluff, Disguise, Innuendo, Profession (Sailor), Pick Pockets, Use Rope. The player must choose two from the list during character creation.

If the character grew up among the Prala, even if their blood is of a different people, they use these traits. It's not the genes, but the upbringing.
 

Once again I feel compelled to say, Visit SpiderWeb Software and look at the shareware versions of their RPGs (Exile and the Avernum remakes thereof). Not a traditional D&D race in sight (except the goblins, I suppose). In the later games you can be slithzerakai (big tough lizardpeople from deep underground) or nephilim (agile cat people from the surface world who were the victims of Imperial genocide) as well as humans. The less said about the vahnatai, the better.

They're great. There's a palpable sensation of being rough, tough adventurers.
 

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