A game world without dwarves, elves, etc.?

Actually, I've gotta wonder if maybe Angcuru is very subtly trying to send me a message about the number of demihumans IMC(they haven't met too many humans, since they only now just entered a human kingdom. Before that, they were in an Elven forest and a Dwarven Stronghold).
 

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Re: Re: A game world without dwarves, elves, etc.?

arnwyn said:
And in my personal opinion, it's "avante garde" and a fad nowadays to dump the standard races. Whatever.
Am I still avant-garde if I haven't used standard races since 1987?

Cool. I always wanted to be avant-garde. It sounds so... French.
 

Merlion said:
If I was you blackshirt I'd get some Displacer Beast entrails and give him a good flogging with them.

Naw, I'll just pit him against a Demon Elf(Drow) wielding Balefire, his sword's equal(and evil) counterpart.
 

i tried to run a campaign with absolutely none of the standard races of D&D(humans, elves, dwarves, etc.), it almost got completed but ran afoul of bad abilities and lack of flavor. :( (It is possible though :D ) It was an all anthro; awesome ideas, lack of insight. The players were practically giddy over the idea. Sorry if i jump around a lot(first reply EVER)
 


I've never been fond of campaigns without the typical races either. In our current campaign we changed some things around though, the elves are gypsies (nothing to do with trees really), the dwarves live in city-states, things like that. A world with only humans just sounds so...bland.
 

I'm avant-garde! I'm avant-garde!

*does avant-garde interpretive dance*

sircaren: check out Barsoom and see if you think it's bland. I've been accused of lots of horrible things by my players -- but never of blandness.

I guess the only thing I'd say is you should never dismiss some way of playing. Elves and dwarves can be fun. No elves and no dwarves can be fun, too. It's great that we can see so many possibilities for campaigns and adventure ideas in a place like this.

Elven gypsies -- that's a good one. I can just see Elves with Romany names, women in hankerchiefs, stories of werewolves and all that. Cool.
 

There are tons of stories and alternate worlds in literature that are very exciting without any races of non-human protagonists. Conan isn't bland. The Iliad and Oddessey aren't bland. Le Morte D'Arthur isn't bland. Perhaps part of the problem is that most published campaign settings devote insufficient time toward making different human groups distinct, intriguing, and immersive from a cultural perspective?

Personally, it's my thoery that demi-humans are just kind of a shorthand tool that allow you to easily apply stereotypes without having to delve into the complexities of human psyche and culture. Really, when it comes down to it aren't they all just metaphors for certain aspects of human behavior? IMO every trait that demi-humans have is just there to provide a caricature of humanity -- a lens with which to view human behavior from a different perspective.

However, the source material, humanity itself, still remains rich and complex, filled with every possible trait, motivation, and ideal. I would argue that if you remove all of the demi-humans, you don't lose a single thing. Instead, it remains there in it's primal and chaotic form, waiting for you to pull what you want from it and shape it to your needs.

Bland? No way!
 

This seems pretty much the same as the original campaign settings thread... anyway, check out the link in my sig. I have humans and orcs, essentially. Oh, and magically twisted humans that give the campaign setting it's name, of course!
 

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