No because it doesn't always have to be some bad faith attempt at domination, it can be a simple as a different interpretations of a particular rule.
With the "unanimous decision" rule 0, you can have the game stall with empowered players thinking their interpretation is just as valid as the DM's, continuing to argue their point to the bitter end. With the DM is final arbiter rule 0, they can make a decision there and then without the need of getting everyone on board and play can continue.
Sure there are situation where someone can deliberately sabotage a game, but that isn't the case most of the time. It's normally something minor that is clearly a disagreement over how something works, or an oversight by authors on some weird combo of spells/feats, that a player has seen some exploit online and is now spamming, and meaning they are ridiculously more effective than everyone else. You don't need to have a debate and meet some unanimous decisions in those instances you need to make a quick ruling so play can continue without dramatically effecting the flow of the game.
But then that player isn't a "bad" player, merely one who is interpreting a rule in their best interest (which make sense).
Look, I get what you're saying, and I don't disagree. A DM CAN stop rules squabbling with "here's how we're doing this, moving on..." and as long as their doing so in a fair manner, with the fun of the table in mind - that's the best way to go. That's part of, IMO, the DMs job.
But we were talking about a "bad" player and that's a different issue, IMO.