Before [MENTION=82106]AbdulAlhazred[/MENTION] quoted my post I was not thinking in a 'story arc mode', so it is evolving as we speak.[MENTION=6972053]Numidius[/MENTION]: in your proto-system, what resource does the GM spend to use Force?
And in your opinion, what resource the Gm should use?[MENTION=6972053]Numidius[/MENTION]: in your proto-system, what resource does the GM spend to use Force?
Dunno, I've never thought of establishing setting and "big picture" (to use Luke Crane's terminology) in this way before.And in your opinion, what resource the Gm should use?
Let's focus on what you propose: a Player driven story arc.
Say: the Pc half-elf fighter/bard wants to marry the daughter of the high elves' King. The Gm could say: "Agreed, let's move on", or "Not so fast. First you have to phisically get to the elven kingdom, and I remind you that the mountains are infested by warring orcs lead by an evil shaman. (Sounds like Exploration stuff). Then you will discover that she is promised to a noble cousin, (and that is Social). Finally the King himself will probably ask you to prove your might and clear up an annoying megadungeon situated just under his realm (Combat)."
In any of those points, the Player may use his slots to move further (or those of someone else's in the party, if they participate), and Gm may use Force to stop him. When the negotiation phase is over, the normal play begins, and the Pc will use his own ability, feat, skill, Slots (at-will, encounter, daily, whatever).
I have not read PW. Would elaborate on that?Do you see this setting creation as fundamentally different than the Dungeon World method of shared creation at the game's outset, particularly as that outlined in The Perilous Wilds?
In any event, cool stuff to be thinking about!
Dunno, I've never thought of establishing setting and "big picture" (to use Luke Crane's terminology) in this way before.
Fate has something a bit like this in it's setup phase, but I've never played Fate. Does it have anything useful to offer?
MHRP/Cortex+ Heroic allows the GM to set up to three Scene Distinctions for free in each action scene, and the rest have to be paid for from the Doom Pool. Maybe the GM gets three uses of Force for free, and then every further move allows the players to introduce some favourable element into the fiction also (eg the GM has trolls, but the PCs have a bolt hole among the fairy folk of the forest).
I have not read PW. Would elaborate on that?
The difference I perceive from DW, is that I'd put in place a procedural frame to be followed as RAW. In which Gm and Players are not pulling their punches, since in any moment one can mandate the other to roll, and then another Frame dictates who narrates Success and who Failures (who rolls narrates Failures... the other Player the Success: so in the above Bard & Princess story arc Negotiation, the Gm would roll for the social stuff regarding the Princess and her promised Cousin: Gm fails and narrates that Yes The Princess now loves the Bard, but he captures her and flee into the dungeon helped by his noble house relatives --- note that The Dungeon was already in the fiction, so who narrates may incorporate anything that has been established, and of course pertinent: this can be clarified before the roll, btw, to have fair play/all on the same page)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.