Maxperson
Morkus from Orkus
It can be frustrating when you go through the whole process of trying to explain something, and get a one sentence non-response, and a followup that indicates that further argument about argument is ahead - however, given that that my viewpoints on this issue (re: arguing about arguing) were already well-known, I am just making my relief against banging my head permanent this time. I appreciate that you recognize that.![]()
Sure thing! They do the same thing to me, so I know what you're talking about. I'm just a bit more stubborn than you are about this sort of thing.

Anyway, I apologize if you thought I was indicating that people were bullying you; I really was using that as an analogy in that prior post, and you have shown you are more than capable of standing up for yourself (as shown in this thread!). I do think that there is something distasteful with a group of people that have an insular and (not necessarily) widely-shared opinion taking turns being, at times, rude and dismissive* to a fellow forum member and then bolstering each other with XP; that's what I meant when I wrote that "the majority of people looking at this thread will just see a circular firing squad of people high-fiving each other without cause."
I didn't think you were saying that they were bullying me, so no worries. I was My response was to [MENTION=16814]Ovinomancer[/MENTION] who was equating the analogy with the accusation of bullying. It was to let him know that I wasn't taking it the same way he was.
Anyway, whether it's called "more realistic" or "more authentic" or "more asdwfnksaedjk," I have always preferred a level of abstraction in my games and favored fast gameplay over simulation/realism; that's why I played a stripped-down 1e and pretty much checked out when they published the DSG and WSG. I personally think it would be helpful to, instead of concentrating on this sole issue, to discuss how different goals in TTRPGs have to balanced against each other, and different goals have different costs; something which is familiar in almost every endeavor.
I agree, which is why I have repeatedly said here that while I enjoy more realism than 5e has at it's core, I won't engage realism to the point where the players' enjoyment of the game starts to suffer.
It might be interesting to even ask whether the weighting of realism/simulation has changed in TTRPGs, given the advent of amazing computer games; it seems unlikely (IMO) that there will ever be a mass-market for a truly complex and time-consuming TTRPG, and that the main value of these games in today's age may lie in the more social aspects as well as the creativity (which, unlike computers for now, remains unbounded). But that is probably a topic for a different thread!![]()
I'm just going to throw this here since I've seen a lot of people quoting Gygax as being against realism for D&D. Gygax was coming from a wargaming background where realism meant trying to mirror reality as closely as possible. In that context, 1e was not about realism. Gygax then spent tons of time engaging tables and such to simulate reality to a lesser degree, but to a degree that was greater than we saw in 3e-5e. Realism as people have used it since the 90's has meant something different than what Gygax was talking about.
I don't know whether computer games were responsible for the change, but realism in table top RPGs definitely means something different than it did in the 70's and 80's.