Ovinomancer
No flips for you!
What I understand right now is that Max's personal preference on realism is a very malleable bar. Your stand out example of how you do realism for the sake of realism is a partial adjustment of a timing issue inside of an arbitraily designated 6 second block of time (the arbitrariness here is the designers and 6 seconds) where you already have an unrealistic I-go-U-go timing mechanism and the general assumption that each turn takes 6 seconds, but it's all the same six seconds despite being adjudicated sequentially. And, your adjustment is that you still can't do the special thing until after you do the first thing, but, at a certain point, for some claases only, the first thing becomes interruptable by the special thing.In the real world, if you can do something 100% of the time after one try, it's unrealistic to think that they will suddenly fail 100% of the time after one try just because they got better at it.
I get and follow all the rules arguments, here, but they have absolutely nothing to do with realism. Internal rules consistancy, maybe, but nit realism.