Sadras
Legend
Modules are a really poor example, as you generally don't have to make much in the way of changes regardless of edition.
I agree with this sentiment.
It doesn't matter, though. 5e is not 4e. Most of the issues I had with 4e are gone,
Yes, arguably because the lego mechanics in 5e are easier to move about, twist and even remove altogether without ruining the core system.
though I am struggling with the adventuring day problem. I don't like it one bit. Right now I've switched to making a long rest a week so that I don't have to provide a ridiculous number of encounters in a single day in order to challenge the PCs, but I'm not sure this will work, either, and if it doesn't I don't know what to do as the "adventuring day" is so ingrained.
Yes, this is issue no 1 with 5e, IMO. You need a refresh system that is tailored to your adventures, that caters for faster/slower pacing, works in the various environments (city, wilderness* and dungeon), aligns with the level of magic in your setting and doesn't conflict with your internal consistency.
Once you find something that works for your table, life it good.
*Particularly doesn't undermine travel and environmental factors.
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