Elder-Basilisk
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Gnoll Chieftain
1 Demonic Gnoll Priestess
4 Gnoll Barbarians
8 Gnolls
note that the priestess uses the taint rules as she has traveled from the vicinity of Iggwilv's Horn
Gnoll Chieftain CR 8
Male Gnoll Marshal 7/Ranger 1
CE Medium Humanoid (gnoll)
Init -1; Senses Darkvision 60 ft.; Listen +13, Spot +13
Languages Gnoll, Common
AC 18, touch 9, flat-footed 18
(-1 Dex, +7 armor, +2 natural)
hp 83 (10 HD)
Fort +12, Ref +5, Will +5
Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.
Melee heavy flail +15/+10 (1d10+6 19-20/x2) (+7 Base, +4 str, +1 weapon, +1 weapon focus, +2 circumstance)
Ranged Javalin +6 (1d6+4)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Grp +11
Attack Options: Favored Enemy: Elf +2
Special Options: Minor Aura:Motivate Dexterity (+2 to dexterity checks), Master of Tactics: +2 damage while flanking, Force of Will +2 bonus on Will saves, Watchful Eye +2 bonus of Reflex Saves; Major Aura: Motivate Attack (melee attack +2); Motivate Speed (Speed +10); Grant Move Action 1/day
Combat Gear: Potion of cure serious wounds, potion of shield of faith +3, potion of protection from good
Abilities Str 19, Dex 8, Con 14, Int 11, Wis 10, Cha 14
Feats Improved Natural Armor, Improved Toughness, Lightning Reflexes, Skill Focus: Diplomacy, Track, Weapon Focus: heavy flail
Skills Diplomacy +12, Intimidate +7, Listen +13, Spot +13, Survival +4
Possessions combat gear plus masterwork heavy flail, halfplate
Demonic Gnoll Priestess CR 6
Female Gnoll Cleric 6
CE Medium Humanoid (extraplanar, gnoll)
Init -5; Senses Darkvision 60 ft.; Listen +8, Spot +6
Languages Gnoll, Common
AC 19, touch 9, flat-footed 19;
(-1 Dex, +7 armor, +1 natural, +2 shield)
hp 64 (8 HD) DR 5/magic, Resist fire 10, Resist cold 10
Fort +11, Ref +1, Will +8; SR 13
Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.
Melee masterwork morning star +8 (1d8+3) (+5 Base, +2 str, +1 weapon)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +7
Attack Options: Rebuke Undead 4/day (+1 2d6+7 6th), Smite Good 1/day (+8 damage); SR 14;
Special Options: Surge of Malevolence (moderate corruption +6 to attack, save or check 1/day--the moderate corruption has caused her to experience siezures that inflict a -4 penalty to initiative and her eyes to weep a blood-streaked yellowish pus that causes a -2 penalty to spot checks (included))
Combat Gear: Scroll of demonic bolt (+4 ranged touch 45' range, 4d8 half cold, half divine; Fort Save DC17 or stunned; caster level 9), Potion of cure serious wounds
Cleric Spells Prepared (CL 6th domains: Chaos and Demonic):
3rd—cure serious wounds, dispel magic, magic circle against law*, prayer (channel to inflict serious wounds (3d8+6 will DC 16 1/2))
2nd—cure moderate wounds, infernal wound, shatter* (DC 15), silence, spiritual weapon (+8 at 1d8+2 dmg) (channel to inflict serious wounds (2d8+6 will DC 15 1/2))
1st—bane (DC 14), bless, demonflesh (self +2 AC, 6 min), sorrow (40 ft, -3 atk/saves/checks, 6 rounds DC 14); (channel to inflict light wounds (1d8+5 will DC 14 1/2))
0th—detect magic x2, detect poison, guidance x2
Abilities Str 14, Dex 8, Con 16, Int 10, Wis 16, Cha 12
Feats Combat Casting, Divine Justice, Surge of Malevolence
Skills Listen +8, Spot +8, Concentration +6 (+10 cast defensively), Spellcraft +3
Possessions combat gear plus masterwork morning star, dagger, halfplate, heavy wooden shield,
Gnoll barbarian CR 3
Male Gnoll Barbarian 2
CE Medium Humanoid (gnoll)
Init +1; Senses Darkvision 60 ft.; Listen +4, Spot +5
Languages Gnoll, Common
AC 17, touch 11, flat-footed 16
(+1 Dex, +5 armor, +1 natural)
hp 42 (4 HD)
Fort +9, Ref +1, Will +1
Speed 30 ft. in medium armor (6 squares), base movement 40 ft.
Melee Greataxe +9 (1d12+7)
Ranged longbow +5 (1d8+5)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +8
Combat Gear: Potion of cure moderate wounds
Abilities Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 6
Feats Endurance, Die Hard
Skills Jump +5, Listen +4, Spot +5, Survival +4
Possessions combat gear plus chain mail, masterwork greataxe, mighty [+5] masterwork composite longbow, halfspear
Rage
AC 15, touch 9, flat-footed 14
(+1 Dex, +5 armor, +1 natural, -2 rage)
hp 50 (4 HD)
Fort +11, Ref +1, Will +3
Speed 30 ft. in medium armor (8 squares), base movement 40 ft.
Melee Greataxe +11 (1d12+10)
Ranged longbow +5 (1d8+5)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +10
Gnoll CR 1
Male Gnoll
CE Medium Humanoid (gnoll)
Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +3
Languages Gnoll
AC 15, touch 10, flat-footed 15
(+2 shield, +2 armor, +1 natural)
hp 14 (2 HD)
Fort +4, Ref +0, Will +0
Speed 30 ft. in medium armor (6 squares)
Melee Battle axe +3 (1d8+2)
Ranged shortbow +1 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +3
Abilities Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Feats Toughness
Skills Listen +2, Spot +3
Possessions leather armor, heavy wooden shield, shortbow, 10 arrows, battle axe, dagger
1 Demonic Gnoll Priestess
4 Gnoll Barbarians
8 Gnolls
note that the priestess uses the taint rules as she has traveled from the vicinity of Iggwilv's Horn
Gnoll Chieftain CR 8
Male Gnoll Marshal 7/Ranger 1
CE Medium Humanoid (gnoll)
Init -1; Senses Darkvision 60 ft.; Listen +13, Spot +13
Languages Gnoll, Common
AC 18, touch 9, flat-footed 18
(-1 Dex, +7 armor, +2 natural)
hp 83 (10 HD)
Fort +12, Ref +5, Will +5
Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.
Melee heavy flail +15/+10 (1d10+6 19-20/x2) (+7 Base, +4 str, +1 weapon, +1 weapon focus, +2 circumstance)
Ranged Javalin +6 (1d6+4)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Grp +11
Attack Options: Favored Enemy: Elf +2
Special Options: Minor Aura:Motivate Dexterity (+2 to dexterity checks), Master of Tactics: +2 damage while flanking, Force of Will +2 bonus on Will saves, Watchful Eye +2 bonus of Reflex Saves; Major Aura: Motivate Attack (melee attack +2); Motivate Speed (Speed +10); Grant Move Action 1/day
Combat Gear: Potion of cure serious wounds, potion of shield of faith +3, potion of protection from good
Abilities Str 19, Dex 8, Con 14, Int 11, Wis 10, Cha 14
Feats Improved Natural Armor, Improved Toughness, Lightning Reflexes, Skill Focus: Diplomacy, Track, Weapon Focus: heavy flail
Skills Diplomacy +12, Intimidate +7, Listen +13, Spot +13, Survival +4
Possessions combat gear plus masterwork heavy flail, halfplate
Demonic Gnoll Priestess CR 6
Female Gnoll Cleric 6
CE Medium Humanoid (extraplanar, gnoll)
Init -5; Senses Darkvision 60 ft.; Listen +8, Spot +6
Languages Gnoll, Common
AC 19, touch 9, flat-footed 19;
(-1 Dex, +7 armor, +1 natural, +2 shield)
hp 64 (8 HD) DR 5/magic, Resist fire 10, Resist cold 10
Fort +11, Ref +1, Will +8; SR 13
Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.
Melee masterwork morning star +8 (1d8+3) (+5 Base, +2 str, +1 weapon)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +7
Attack Options: Rebuke Undead 4/day (+1 2d6+7 6th), Smite Good 1/day (+8 damage); SR 14;
Special Options: Surge of Malevolence (moderate corruption +6 to attack, save or check 1/day--the moderate corruption has caused her to experience siezures that inflict a -4 penalty to initiative and her eyes to weep a blood-streaked yellowish pus that causes a -2 penalty to spot checks (included))
Combat Gear: Scroll of demonic bolt (+4 ranged touch 45' range, 4d8 half cold, half divine; Fort Save DC17 or stunned; caster level 9), Potion of cure serious wounds
Cleric Spells Prepared (CL 6th domains: Chaos and Demonic):
3rd—cure serious wounds, dispel magic, magic circle against law*, prayer (channel to inflict serious wounds (3d8+6 will DC 16 1/2))
2nd—cure moderate wounds, infernal wound, shatter* (DC 15), silence, spiritual weapon (+8 at 1d8+2 dmg) (channel to inflict serious wounds (2d8+6 will DC 15 1/2))
1st—bane (DC 14), bless, demonflesh (self +2 AC, 6 min), sorrow (40 ft, -3 atk/saves/checks, 6 rounds DC 14); (channel to inflict light wounds (1d8+5 will DC 14 1/2))
0th—detect magic x2, detect poison, guidance x2
Abilities Str 14, Dex 8, Con 16, Int 10, Wis 16, Cha 12
Feats Combat Casting, Divine Justice, Surge of Malevolence
Skills Listen +8, Spot +8, Concentration +6 (+10 cast defensively), Spellcraft +3
Possessions combat gear plus masterwork morning star, dagger, halfplate, heavy wooden shield,
Gnoll barbarian CR 3
Male Gnoll Barbarian 2
CE Medium Humanoid (gnoll)
Init +1; Senses Darkvision 60 ft.; Listen +4, Spot +5
Languages Gnoll, Common
AC 17, touch 11, flat-footed 16
(+1 Dex, +5 armor, +1 natural)
hp 42 (4 HD)
Fort +9, Ref +1, Will +1
Speed 30 ft. in medium armor (6 squares), base movement 40 ft.
Melee Greataxe +9 (1d12+7)
Ranged longbow +5 (1d8+5)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +8
Combat Gear: Potion of cure moderate wounds
Abilities Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 6
Feats Endurance, Die Hard
Skills Jump +5, Listen +4, Spot +5, Survival +4
Possessions combat gear plus chain mail, masterwork greataxe, mighty [+5] masterwork composite longbow, halfspear
Rage
AC 15, touch 9, flat-footed 14
(+1 Dex, +5 armor, +1 natural, -2 rage)
hp 50 (4 HD)
Fort +11, Ref +1, Will +3
Speed 30 ft. in medium armor (8 squares), base movement 40 ft.
Melee Greataxe +11 (1d12+10)
Ranged longbow +5 (1d8+5)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +10
Gnoll CR 1
Male Gnoll
CE Medium Humanoid (gnoll)
Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +3
Languages Gnoll
AC 15, touch 10, flat-footed 15
(+2 shield, +2 armor, +1 natural)
hp 14 (2 HD)
Fort +4, Ref +0, Will +0
Speed 30 ft. in medium armor (6 squares)
Melee Battle axe +3 (1d8+2)
Ranged shortbow +1 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +3
Abilities Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Feats Toughness
Skills Listen +2, Spot +3
Possessions leather armor, heavy wooden shield, shortbow, 10 arrows, battle axe, dagger