A Good Game System

Kobold, your absolutely right!

Ive been playing in a Herowars DUNE game and it works really well. The fun thing is we are playing a campaign on conventions: first episode on Tentacles in germany, second on Convultion in the UK and the third will be on the next tentacles ( same players as well). Very nice :D
 

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Legend of the Five Rings (2nd Edition) is Rokugan as it should be (although combat is not as lethal as it was in 1st...). Being a combat monger is no longer a sure thing.

Also, my favorite World of Darkness system is Hunter: The Reckoning.

Shadowrun (3rd edition) is a blast, and if you can find the 2nd Edition of Star Wars, it beats the d20 adaptation hands down.

Just my 2 koku :-)
 


Maldur's Dune

Hey Maldur,
I've seen some talk about the Dune game over on the HW forums, at that time there was also a mention of someone using the rules in a Rokugan setting. Have you heard or seen such a thing?
 



I would suggest any of the storyteller games by White Wolf. They emphasize storytelling over dice rolling. Heck, they don't even call them role-playing games, but rather "storytelling games". (The Gamemaster is also known as the storyteller) The rules are light enough to adopt to most genres (the've recently broken out of the goth horror genre with Exalted, an anime style fantasy game using a version of the storyteller system) The downside is that White Wolf games has the stereotype of being games for goths, full of existential angst. Although this does definately seem true by the way the Vampire and Wraith books are written, it really depends on the gamemaster (errr...storyteller) Besides the storyteller system also runs Hunter (a game about slaying monsters) and Exalted.
 

shadow said:
They emphasize storytelling over dice rolling. ..... Besides the storyteller system also runs Hunter (a game about slaying monsters) and Exalted.

Does anyone else find this dichotomy particularly amusing?

The fact is that games don't emphasize story over dice, gamemasters and players do.
 

Ron said:
Go with FUDGE. You can't find any system less crunchy than this. Also, the rules are freely downloadable at the Internet, although some supplements, especially campaign settings were published as regular books.

FUDGE.

Pretty simple rules. Very intuitive for newbies to learn.
 

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