A great session - and HELP (please)!

For gawd's sake don't dangle the +4 sword until you've dangled something inexpensive over the edge first!

Oh, and bear in mind that if there's a silence effect down there, then there might be a darkness effect, too... And possibly more bats.

One last point. Where did the skeletons come from? I don't suppose there's a concealed door anywhere, is there?

And I'm jolly tempted to go and look at Morrus' thread now. But having weighed in on this one it seems unsporting somehow. Let us know how you get out!
 

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Eccles said:
For gawd's sake don't dangle the +4 sword until you've dangled something inexpensive over the edge first!

Oh, and bear in mind that if there's a silence effect down there, then there might be a darkness effect, too... And possibly more bats.

One last point. Where did the skeletons come from? I don't suppose there's a concealed door anywhere, is there?

And I'm jolly tempted to go and look at Morrus' thread now. But having weighed in on this one it seems unsporting somehow. Let us know how you get out!

We'll put dinner down there first. If there's anything 'bitey' then they can have a go at that...

I did wonder about where the skeletons came from... was considering something complicated, probably with a winches or even gliders :) - Secret door is a definitely more plausible. Will have a look ASAP!

Tanglefoot climbing... Go web go! IIRC, they fill 10*10 spaces... need a fair few to get up there, but wouldn't suprise me if the mage had them. Could always try a bit of ninja wall running between them if we're a few short. :)

Thanks very much for all the ideas so far!
 

Inconsequenti-AL said:
I did wonder about where the skeletons came from... was considering something complicated, probably with a winches or even gliders :) - Secret door is a definitely more plausible. Will have a look ASAP!
Or they were already there.... ;)
 

As for the distance, it is indeed about 115 feet, so within the range increment of a heavy crossbow...

Adamantine is indeed a metal which is stronger then steel, so should/could work

Don't know how you guys rule on potions, in most of my campaigns they are assumed to be more alchemical then magical, so don't know whether healing potions would work for you guys on the climber dude with the Severe Hitpoint Deficiency Syndrome...

If the whole wall is adamantine, what is the bridge made of... if not also adamantine, how is it connected to / into the wall??? Maybe the connection point offers some opportunities??

If you have any reason to assume (due to cost / availability in your campaign world, they way to work it etc.) that the room has a thin layer of adamantine on the inside (which may actually be the cause of the magic-dead aura?), maybe you can use poles / other stuff to make a ramming device and ram the wall at one end of the bridge to try to break the adamantine somehow. Maybe make use of alchemical fire and some dead bats as additional fuel to heat up the spot you try to bash...
 

Another question came to mind with reference to the skeletons... if there is no magic possible in the area... what animated the skeletal warriors??? Maybe some types of magic DO work???
 

Another question... those bats.... where were they laired??? Beneath the bridge??? How'd they feed??? Is there something underneath the bridge you could use???

If they have a lair somewhere up on high, can you see the ceiling??? What is it made of??? Could you shoot arrows into the ceiling with rope attached and so make a swing, and climb/swing your way to the door???
 


Whisper72 said:
Another question came to mind with reference to the skeletons... if there is no magic possible in the area... what animated the skeletal warriors??? Maybe some types of magic DO work???

Perfectly fair point, which is why they probably walked in. If animated and then stuffed into null-magic, corporeal undead continue functioning just fine.

If not a secret door at either end of the bridge, is the bridge designed to move? Could it actually swivel up to the door across the chasm from you? That ought to be fairly obvious from a cursory inspection, as I can't see the fores of evil hiding something that moves a bridge.

And if it moves down, it probably moves down to something.
 

Hmmm... if the skeletons remain animated inside the anti magic zone, then chances are that certain inherent magical properties in magical items still work as well...

Maybe the +4 magic sword no longer projects light as that is an active projection of magic, but it would by this same reasoning as the skeletons remainign animated still be in essence a +4 sword. Thus, it might be stronger then the adamantine wall.... it might be a good idea to run by your magical items and see which properties should still function...
 

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