• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A Guy in Finland has Eberron and...


log in or register to remove this ad

I'm very interested in Eberron.

However, I'm disappointed that they've tied action points to level in the same way D20 modern has. I'd rather they gave you a stock of action points that refreshed at the end of each adventure, rather than a finite stock you can't replenish except by levelling.
 


Darn those Finns and their speedy product releases! :)

Sounds good so far. As for the action points, it's the same as what's in d20 Modern - sounds EXACTLY like Modern, in fact, with the exception of the three little goodies you can pump action points into.
 

I've gone back and forth on whether I was going to like Eberron or not and after reading the forums and listening to the discourse over there I think the setting is actually pretty interesting. That said I won't be leaving my current game (Shackled City in FR) for it, but in the future I might run it.

I am glad for the hard core Eberron fans! I know you've been waiting for this!

Ren
 

I've seen the details of the organisations chapter, and I really like the way that Keith has set up various organisations. The dragonmarked houses all control appropriate elements of commerce by leveraging their magical advantages. There are good guy organisations and bad guy organisations and others which you may be working for OR against (and the other way around next adventure).

Just reading the organisation details sparks off lots of adventure possibilities. I look forward to seeing the rest of it.

Cheers
 
Last edited by a moderator:

Yeah, I also had the pleasure of reading the Organizations chapter, and it was 22 pages of great adventure ideas. The different secret societies and prestige organizations are a big part of what makes the world interesting to me. I love that the dragonmarked houses provide a way of introducing nobles to the game in a way that gives them value beyond social encounters.

As for more details, they keep on coming. I'll post some in a moment. Spoilers ahead!
 

quote:
--------------------------------------------------------------------------------
what does the Weretouched Master PrC do(I assume its a shifter class)???
--------------------------------------------------------------------------------

"Weretouched Maters are shifters who learn to enhance their shifting ability to accentuate the power of their heritage."


quote:
--------------------------------------------------------------------------------
And to solve an old debate with someone what is the Changeling's favored class?
--------------------------------------------------------------------------------

Rogue


quote:
--------------------------------------------------------------------------------
racial stat mods on the Changeling.
--------------------------------------------------------------------------------

No stat mods.


quote:
--------------------------------------------------------------------------------
Details on the Dragonmark feats please!
--------------------------------------------------------------------------------

There are three "tiers" of Dragonmark Feats: least, lesser,greater
You can learn the least on 1st level, the lesser on 6th and the greater on 9th. You also have to be a member of a dragonmarked house and race.


quote:
--------------------------------------------------------------------------------
what is flametouched iron?
--------------------------------------------------------------------------------

A special ore mined in Thrane sacred to the Church of the Silver Flame. It has a speckled red color, but gains a silver sheen when refined. It's inherently good metal.


quote:
--------------------------------------------------------------------------------
Can you post the table of contents for the monsters chapter?
--------------------------------------------------------------------------------

Chapter 11: Monsters

The Deathless Type
Action Points
Damage Reduction
Ascendant Councilor
Carcass Crab
Daelkyr
Dinosaur
Dolgaunt
Dolgrim
Hag, Dusk
Hounculus
Horrid Animal
Horse, Valenar Riding
Inspired
Karrnathi Skeleton
Karrnathi Zombie
Living Spell
Magebred Animal
Quori
Rakshasa, Zakya
Symbiont
Undying Councilor
Undying Soldier
Warforged Titan
Iconic Monsters


quote:
--------------------------------------------------------------------------------
Also can you tell us what the Daelkyr look like and what powers they have?
--------------------------------------------------------------------------------

"This humanoid figure bears an angelic countenance, but his unworldly beauty is marred by a hideous suit of armor formed from chitin and pulsing muscle, and he carries a whiplike weapon that seems to move of its own accord. Something about the creature seems fundamentally unnatural."

"...The daelkyr are immortal and endlessly patient and their manner of thinking is almost impossible for mortals (or even other outiders) to understand. For the Daelkyr, destroying worlds appears to be a form of art..."


quote:
--------------------------------------------------------------------------------
a) how do the Warforged aquire other modifications
--------------------------------------------------------------------------------

There's a section for new magic items called Warforged Components.


quote:
--------------------------------------------------------------------------------
b) what are some of the examples in the CSB.
--------------------------------------------------------------------------------

Armblade. Replaces an arm with a serrated +1 bastard sword blade, which cannot be disarmed.


quote:
--------------------------------------------------------------------------------
Changeling gets a simple Change Self?
--------------------------------------------------------------------------------

The ability is called Minor Change Shape (Su). They can alter their appearance as though using a disguise self spell, but it is not an illusion and it does not affect equipment. It's an actual physical change and gives +10 to Disguise checks.


quote:
--------------------------------------------------------------------------------
What does the Child of Winter feat do?
--------------------------------------------------------------------------------

"You are trained in the druidic tradition of the Children of Winter, an Eldeen Reaches sect that embraces death and decay."

Your animal affecting druidic spells affect vermin as well. There's more as well...


quote:
--------------------------------------------------------------------------------
What about the Favoured in House feat?
--------------------------------------------------------------------------------

You gain a membership and some influence in one dragonmarked house. You get to call in favors to get information, equipment or documents. You have to roll a favor check against a DC set by the DM.


quote:
--------------------------------------------------------------------------------
Also, what are the new cleric domains?
--------------------------------------------------------------------------------

The book contains a full description of these domains:

Artifice
Charm
Commerce
Community
Deathless
Decay
Dragon Below
Exorcism
Feast
Life
Madness
Meditation
Necromancer
Passion
Shadow
Weather


quote:
--------------------------------------------------------------------------------
What's the new type of rakshasa?
--------------------------------------------------------------------------------

Zakya. Rakshasa warriors. MM Rakshasas exist in Eberron as well.


quote:
--------------------------------------------------------------------------------
Is there some a template or some such for members of the Undying Court?
--------------------------------------------------------------------------------

Surprisingly, no template.


quote:
--------------------------------------------------------------------------------
Does the book do anything interesting with gnolls, grimlocks, troglodytes, gargoyles, or other such humanoids and monstrous humanoids?
--------------------------------------------------------------------------------

The monster chapter has a section about iconic MM creatures in Eberron. This includes a few paragraphs on goblinoids and orcs.


quote:
--------------------------------------------------------------------------------
Is the Tarrasque mentioned?
--------------------------------------------------------------------------------

No.


quote:
--------------------------------------------------------------------------------
Are there any new psionic feats?
--------------------------------------------------------------------------------

No, but there's XPH compatible info on Kalashtar and Inspired.


quote:
--------------------------------------------------------------------------------
Or kalashtar or changeling feats?
--------------------------------------------------------------------------------

Nothing specific to them like with shifters and warforged.


quote:
--------------------------------------------------------------------------------
Hellcow mentioned minotaurs in the nation of Droaam; could you elaborate?
--------------------------------------------------------------------------------

They are mentioned briefly. They work as mercenaries and bodyguards in cities of Brelish and Zil.


quote:
--------------------------------------------------------------------------------
What does the book have to say about dragonmark forgery (also mentioned by Keith)?
--------------------------------------------------------------------------------

I missed it when glancing through the chpter on dragonmarks, but it mentions that they are more distinctive than tattoos and very intricate (there are example pictures) and they get hot when used. Forgery would be difficult IMHO, but not impossible with a little magical aid.


quote:
--------------------------------------------------------------------------------
How are the new spells?
--------------------------------------------------------------------------------

9 pages of them. I haven't read them yet.


quote:
--------------------------------------------------------------------------------
Are there any other Daelkyr-created aberrations made from Eberron's natives, like the dolgaunt and dolgrim?
--------------------------------------------------------------------------------

No, but Symbionts are used by them.


quote:
--------------------------------------------------------------------------------
Can you please post a brief summary/description of each of these prestige classes?
--------------------------------------------------------------------------------

Dragonmark Heir - Rare individuals who use dragonmarks in ways beyond the reach of others.

Eldeen Ranger - Actually five prestige classes rolled into one. One for each of the five druidic sects of Eleen Reaches: Ashbound, Children of Winter, Gatekeepers, Greensingers, Wardens of the Wood.

Exorcist of the Silver Flame - As seen on WotC website.

Extreme Explorer - As seen on WotC website. ( I had hoped for another name... )

Heir of Siberys - Gets a rare and powerful version of dragonmarks called Siberys mark.

Master Inquisitive - "...elite freelance investigator, or a master detective..." mystery solver

Warforged Juggernaut - "... a path that allows warforged to become more and more like true constructs and les like their living creators."

Weretouched Master - See the first answer.


quote:
--------------------------------------------------------------------------------
Action Surge, Heroic Spirit, Pursue, Spontaneous Casting.
--------------------------------------------------------------------------------

Action Surge - spend two action points, gain a standard action
Heroic Spirit - More action points per level than normally.
Pursue - When opponent takes a 5' step, spend 1 action point to follow (to the square he left).
Spontaneous Casting - Swap prepared spells on the fly with 2 action points.


quote:
--------------------------------------------------------------------------------
What is the role of monks in the setting?
--------------------------------------------------------------------------------

"Monks in Eberron are an unusal mixture of contemplative scholars and martial artists." "...several m0onastic traditions..." "The Monastic Training feat [...] allows a monk to circumvent the usual restrictions against multicalssing."


quote:
--------------------------------------------------------------------------------
How do lizardmen fit into the setting?
--------------------------------------------------------------------------------

I haven't seen them mentioned yet.

quote:
--------------------------------------------------------------------------------
What about giants?
--------------------------------------------------------------------------------

"Eighty thousand years ago, the giants of Xen'drik built a civilization that has yet to be equaled in the modrn day." "This civilization was shattered fourty thousand years ago."


quote:
--------------------------------------------------------------------------------
What's one example of the spell-like abilities available though the Lesser Dragonmark feat? Of the Greater Dragonmark? (Just trying to get a general power level here.)
--------------------------------------------------------------------------------

Mark of Detection

Least: detect magic or detect poison 2/day and +2 on Spot checks
Lesser: detect scrying or see invisibility 1/day
Greater: true seeing 1/day


quote:
--------------------------------------------------------------------------------
Does the CS book mention any particularly cold places in Khorvaire?
--------------------------------------------------------------------------------

Not anything that sticks out immediately as a cold area
 

This book is sounding better and better all the time. It seems like they've done a lot of material that actually plays into the game mechanics themselves, something that despite it's high power level, even the Forgotten Realms doesn't always do.

Then again, it could just be because I love the Warforged concept so much. It's like a simpler version of Phil's constructs.

On another note, I apologize if I missed it, but were there regional feats in this book?
 

I really like action points (hero points, whatever you want to call them). It means the DM doesn't have to fudge in the party's favor; the players, in effect, decide when to fudge. I used to give the PCs a "coup de grace" every session (has a different meaning now! :D) -- they had basically one guaranteed success they could use any time they wanted (within reason). It helped the shape of the story because *they* (not the dice) got to decide what was the most critical and climactic moment of the game.
 

Into the Woods

Remove ads

Top