This is why I still like 2e and OSR for the magic loot, but I think that makes sense. 5e really doesn’t need magic items - your character gets its uniqueness and power from the class abilities. In earlier games, you got that from the magic items. By the same token, I hear much more often from players about whether taking on a side quest or an encounter is worth the effort in 5e (again with milestone leveling). In 2e, if you don’t adventure, you don’t level and more importantly, you miss out on magic items. IME, that’s less of a thing with 5e.