Micah Sweet
Level Up & OSR Enthusiast
D&D thread. Why should I have to qualify that?You at least now properly qualified it.
D&D thread. Why should I have to qualify that?You at least now properly qualified it.
Characters aren't real, so nothing is fair or unfair to them. Thus, we must be talking about what is fair or unfair to players. Why does a player care what level a new player joins at? What difference does it make to them? Wouldn't fairness be that everyone at the current game is given similar opportunities to participate in what is happening right now?I'm defining fair as meaning that a character played for 6 sessions should level up where a character only played for 3 of those same sessions as a replacement for another character who died 3 session in should not, as it's unfair to the character who was there for all six.
I don't see levelling as a reward, I see it as a way to progress the story.Levelling is not a reward for players sitting at the table, it's a reward for characters in the fiction.
Personally, I would argue that a well-designed game accounts for the majority of use cases, not the majority of users. It may be the case that only 10% of players care about downtime activities, but neglecting them might have a large outsized effect on the game's overall success if those players feel excluded.People who expect games to be designed for the majority of users? I mean, I know your ethos is to ignore such things, but that's not everyone.
The first guy sold the first RPG and it was successful. Someone else thought....hey, what if i made my own thing...maybe people would buy that too.If you're right, why is there more than one RPG?
D&D thread. Why should I have to qualify that?
Personally, I would argue that a well-designed game accounts for the majority of use cases, not the majority of users. It may be the case that only 10% of players care about downtime activities, but neglecting them might have a large outsized effect on the game's overall success if those players feel excluded.
This, among other reasons, is why I advocate for rules that I personally have no use for, like "novice level" rules or robust slow-progression stuff (a la 13th Age's incremental advances). Developing a game that successfully supports a robust variety of play-interests is an ideal, to be sure, but one very much worthy of being pursued.
If you're right, why is there more than one RPG?
It becomes really apparent when character options that don’t focus on combat are debuted and those options seem incredibly powerful for what they do like the Peace domain or the Divination wizard, partly because their focus is on an area of the game that doesn’t receive the same level of effort as the combat side.Im not advocating equal mechanical weight in all pillars, but lets be real, social and exploration are almost non-existent. Which is why a lot of folks run D&D as a murdersim. I found it very interesting back in NEXT when they wanted to streamline D&D a bit and that meant gutting the skill system...
But you were still actually working all those days regardless of if you were more productive some days than others, you didn’t come in, sit at your literal or metaphorical desk, put your feet up and start reading a book doing nothing with the expectation of being paid at the end of the day.I'm retired now, but when working there were most certainly some days I worked harder than on other days; yet my pay was the same for each day.
In the setting, characters are real and levels - as in being measurably more proficient and-or more-often trained at one's craft - are also real.Characters aren't real, so nothing is fair or unfair to them.
Yes and no.Thus, we must be talking about what is fair or unfair to players. Why does a player care what level a new player joins at? What difference does it make to them? Wouldn't fairness be that everyone at the current game is given similar opportunities to participate in what is happening right now?
No, but as a rookie you'll be batting ninth in the order until you prove you can handle a higher placing or until another rookie comes in behind you.If I join a softball team, they don't expect me to play without a glove until I put in the same amount of games as the players who've been there for years.
Opposite here: it's an abstracted in-character reward for what those characters accomplish. And to someone else's point: indeed killing monsters shouldn't directly make you better at picking locks, but it's easy enough to rationalize you earned those locksmith xp by picking the locks you had to in order to get to those monsters.I don't see levelling as a reward, I see it as a way to progress the story.