It's a tool for the GM to support both styles of play. The tables can be used either way. You can either say "Mirkwood is a tier 3 Feywood" and use tier 3 encounters and exploration challenges within its borders; or, if you prefer, you can present a party entering Mirkwood with encounters and challenges suited to their own tier.I see that there is an encounter table for each tier in ach terrain. Is this so parties can only meet challenges that are appropriate to their level, or are they set up so there is a chance to become over their head. Similar to the Sandbox vs. Party thread.
Right, but it is meant to be a generic name right? I mean if the fighter was called the “deep sea myrmidon”, people would raise an eyebrow at this “generic fighting class” having such a name.It’s a terrain type, not a place name! Every fighter in your game isn’t called ‘Fighter’, either!
Ooh! I want to play the kind of Battlemaster that comes out of a dropship.I was reading this and something else at the same time and read "Urban Township" as "Urban Dropship"
Plus you can do regions within regions. The Deep Dark Forest is scary enough, but if you ignore the warnings and follow the floating lights, the forest gets a lot more dangerous.It's a tool for the GM to support both styles of play. The tables can be used either way. You can either say "Mirkwood is a tier 3 Feywood" and use tier 3 encounters and exploration challenges within its borders; or, if you prefer, you can present a party entering Mirkwood with encounters and challenges suited to their own tier.
It's just fae lights and when has following fae lights even been bad.....Plus you can do regions within regions. The Deep Dark Forest is scary enough, but if you ignore the warnings and follow the floating lights, the forest gets a lot more dangerous.
Sure they are! It's like George Foreman's kids.It’s a terrain type, not a place name! Every fighter in your game isn’t called ‘Fighter’, either!