Level Up (A5E) A journey example

I'd guess the latter. High-level spells should help to bypass reality, after all.

That being said, I could imagine creatures and effects that could be used to hinder those spells--wind-based creatures that take umbrage at fleshy folk using wind walk, for instance.
And certain exploration challenges.
 

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Our current region list (in development, subject to change):

Blasted Badlands
Country Shire
Feywood
Fiery Hellscape
Frozen Wastes
Haunted Lands
Kingdom in Crisis
Mountains of Doom
Open Roads
Parched Sands
Restless Sea
Rolling Grasslands
Underland Realm
Unrelenting Marsh
Urban Township
are those specific regions or generic labels that apply to relevant areas in whatever world the gm is running like grassland/mountan/jungle/etc from older editions?
 








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