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Arcata Dulat
Human Sorceror 2
Str 8 (-2)
Dex 12 (2)
Con 13 (3)
Int 12 (2)
Wis 12 (2)
Cha 19 (13)
BAB +1
HP: 24/24
AC: 11 (10 + 1 dex)
Init: +5 (+1 Dex, +4 familiar)
Fort: +1, Ref +1, Will +4
Human Race Traits
+2 to any one attribute
Skilled
Extra Feat
Favored Class: Sorceror
Sorceror Features
Cantrips
Eschew Materials
Bloodline Arcana: +1 DC when using a spell who's level is raised 1 or more by metamagic.
Bloodline Traits (Arcane):
- Arcane Bond: Familiar
Traits
- Princess (+1 diplomacy, diplomacy is class skill)
- Focused Mind (+2 concentration)
Feats
b Point Blank Shot
1 Disruptive Spell
Skills 5
Bluff +8 (1 rank + 4 cha + 3 class)
Diplomacy +9 (1 rank + 4 cha + 3 class + 1 trait)
Knowledge: Arcana +5 (1 rank + 1 int + 3 class)
Knowledge: Nobility +5 (1 rank + 1 int + 3 class)
Spellcraft +5 (1 rank + 1 int + 3 class)
Spellcasting (Sorceror CL 2, Base DC 14)
Slots: 1 - 5/5
0 - Detect Magic, Electric Jolt, Dancing Lights, Mage Hand, Prestidigitation
1 - Magic Missile, Shield
Equipment
Money: 65 gp
Weapon
MW lgt crossbow, +3 to hit, 1d8 dmg, 80', 335gp
Armor
None
Gear
Wayfinder (light at will, +2 survival to avoid getting lost, slots 1 ioun stone), 500gp
Potion: Cure Light Wounds x2
Familiar
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Scamp
Compsagnothus
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 12
Fort +4, Ref +4, Will +3
OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3–1 plus poison DC12 Str 1d2/4rnds, 1 save)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Skills Perception +4, Swim +7
SPECIAL ABILITIESPoison (Ex)
Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.