What about games that end at those levels? Do you think it's realistic that the Kensai gets his end-game +10 weapon at level 11?Hyperfist said:And based on that interpretation he will be the terror of that party until everyone else catches up. Whereas everyone else will be getting new items and he will have to hold onto that one cause he can't get rid of it and he can't change it or whatever.
Wait. That interpretation doesn't make any sense. So if a char with 3 levels of Kensai starts with a masterwork item, he can have a +3 weapon max, but if a char with 3 levels of Kensai starts with a +3 weapon, he can have a +6 weapon? If you want to treat the weapon bonus and the Signature Weapon bonus separately, then you should treat them separately. Otherwise it creates some really perverse incentives such as a Kensai hoping his weapon gets destroyed. And don't say roleplay balances it; if that Kensai attacks a Delver with the weapon, is it because he wants a better weapon or because he wants to protect his party members?Long term balances out. The game is long term based...hence the levels. Plus an 11th level character saving up his signature weapon thing until he gets a +4 weapon thing is kind of silly. He would be upgrading whatever weapon he was using up to that point. AGain...game play mechanics. Now if you were creating a character starting at 11 level...then I can see the issue.
Re Wealth By Level: Players are balanced around having a certain amount of gold at a certain level (page 135 in DMG?). So a level 10 character is assumed to have 49,000 gold. Giving them more items makes them more powerful, and giving them less makes them less powerful. Giving the level 10 character a +10 sword might even bump his CR up by 2...