Lord Pendragon said:I once put a puzzle in a dungeon. It wasn't meant to be solved, but rather to delay and damage intruders. There was a tile grid in front of a door. On each 5' tile was a small pictograph. Simple things like a bird, or a bird in the air, the sun, a cloud, etc. Then on the wall beside the grid was a plague that read "The Circle of Life shall open the way."
Every time someone moved over an incorrect square, they were zapped by a lightning bolt. The actual path was a straight line on the right-hand side, with absolutely nothing to do with the pictures. The idea being that the master of the dungeon could walk right across it no problem, and intruders would spend precious minutes trying to think up some kind of reasoning in the pictograms, all the while being blasted by lightning bolts.
thats a pretty good trap for the wizard but did the players have any chance to figure it out? like a spot check to see the dusty pics and a worn trail on the right? or some kind of hint from a hench man they killed? otherwise ,while effective and reasonable, its also frustrating to play and achives nothing. have you guys played betrayel at krondor? great riddles and traps there and all fun to solve. none of the essensial ones were unsolvable, you could always find clues but figering it out on your own was fun and rewarding.
Z