DarkRainbowFiend
Explorer
so how is things faolyn?
It's... going. Thanks for asking, though.so how is things faolyn?
any chance you'll get back on thsi project? its almost a year now.It's... going. Thanks for asking, though.![]()
I honestly don't know. I'm finding myself preferring lighter systems, and worrying that Level Up is quickly becoming bloated (in terms of 3pp material, not official). I know that most people aren't putting out monsters.any chance you'll get back on thsi project? its almost a year now.
Well, I sincerely hope you do. You have an excellent eye for design.I honestly don't know. I'm finding myself preferring lighter systems, and worrying that Level Up is quickly becoming bloated (in terms of 3pp material, not official). I know that most people aren't putting out monsters.
I'll think about it. There are more to do; I just need to find the energy to do it.
I've had the same concern, honestly. I like players having options but it just seems to result in my getting headaches trying to challenge (for example) the MoAR half-giant wrathburner berserker that has proficiency in almost every save.... it seems like a lot of the 3pp stuff my players go for basically shore up any weaknesses a character may have, without sacrificing anything.I honestly don't know. I'm finding myself preferring lighter systems, and worrying that Level Up is quickly becoming bloated (in terms of 3pp material, not official).
i suppose thats 3pp stuff for yaI've had the same concern, honestly. I like players having options but it just seems to result in my getting headaches trying to challenge (for example) the MoAR half-giant wrathburner berserker that has proficiency in almost every save.... it seems like a lot of the 3pp stuff my players go for basically shore up any weaknesses a character may have, without sacrificing anything.
I do know that last time you left off, you were making a bunch of great wyrm variants for dragons you didn't give any, but I feel like it's probably better when getting back into this, do something more basic, like maybe a singular statblock of a golem or something. I have to admit, I really like the statblocks you made here so i hope you do find the energy to get back on this.I honestly don't know. I'm finding myself preferring lighter systems, and worrying that Level Up is quickly becoming bloated (in terms of 3pp material, not official). I know that most people aren't putting out monsters.
I'll think about it. There are more to do; I just need to find the energy to do it.
That's true. Dragons are hard.I do know that last time you left off, you were making a bunch of great wyrm variants for dragons you didn't give any, but I feel like it's probably better when getting back into this, do something more basic, like maybe a singular statblock of a golem or something. I have to admit, I really like the statblocks you made here so i hope you do find the energy to get back on this.
btw this thing's size and type aren't listedRope Guardian
Size type; Challenge 9 (5,000 XP)
AC 14 (natural armor)
HP 147 (14d10+70; bloodied 73)
Speed 30 ft., climb 30 ft.
STR 22 (+6) DEX 14 (+2) CON 20 (+5)
INT 5 (-3) WIS 10 (+0) CHA 2 (-4)
Proficiency +4; Maneuver DC 18
Damage Vulnerabilities fire
Damage Resistances magical bludgeoning and piercing damage
Damage Immunities poison, psychic; damage from nonmagical, non-adamantine weapons
Condition Immunities charmed, fatigue, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Immutable Form. The guardian is immune to any effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Rope Form. While the guardian is motionless, it is indistinguishable from a normal rope.
Unravel. As an action, the guardian can become a heap of tangled ropes that fills a 10-foot square. While in this form, it can’t move or take any actions or bonus actions, other than to spend 1 round to return to its normal form. If it remains in tangled rope form for 10 minutes, it regains all lost hit points.
Actions
Multiattack. The guardian attacks twice with its slam.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
Strangle. Melee Weapon Attack: +10 to hit, reach 5 ft., one Medium or smaller creature. Hit: 22 (3d10+6) bludgeoning damage, and the target is grappled (escape DC 18. Until this grapple ends, the guardian automatically hits the target with its strangle attack, can only make one slam attack, and the target can’t breathe.
Bonus Actions
Rope Whirlwind (1/Day; When Bloodied). The guardian extends a number of ropes and spins rapidly making a Slam attack against each creature within 10 feet of it.