D&D 5E A Lineage and Its Variants: The New Race Format Going Forward

Umbran

Mod Squad
Staff member
Supporter
If your instinct is to swan into a conversation with a superiority complex ...

Mod Note:
I was responding to a report on the post - folks were being ticked off by it, and with some cause.

I chose to respond conversationally, rather than with red text, because I thought folks here would prefer that to the alternative red text, warning points, and thread-bans we otherwise tend to use. The failure of instinct was merely that people would want to consider what was being said, and choose appropriately, rather than be forced to do it by authoritarian voice.

Pardon me for not putting on the hob nail boots for a first approach. I will not likely make that mistake again for a while.
 

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Yaarel

He Mage
Well I prefer getting rid of subraces. It saved a few lines here or there, while making it often necessary to cross-reference between a PHB race and a non-PHB subrace.
Yeah, the subrace format was inconvenient for players. Also, it was constraining for design space.



I think if WotC actually felt committed to a clear scheme they were happy with they'd make a public announcement laying out the scheme.
The designers did announce a clear schematic. Namely, a "race" only refers to player options and wont include "culture", and the term "lineage" includes both player race and nonplayer character and monster. Since then, the designs havent contradicted this schematic.



The most recent release, Fizban's, ignores the concept of "lineages" in favor of players choosing from "the human race or one of the game's fantastical races". I see no mention of lineage here. My reading would be that, at this particular moment, they are not emphasizing "lineages" over races.
I noticed the absence of the term "lineage" in Fizbans too. Even so, the references to "races" were precisely in the context of player options, so it still continues the announced schematic.

I agree, the absence of lineage suggested hesitancy.



I find it doubtful that they've really settled everything in as neat a scheme as you propose. Instead I think they are playing with a variety of approaches over the last year or so of releases and haven't really committed to a final.
So far, the current designs have "settled". But it might be possible for future designs to include more experimentation or clarification.

In any case, there is a need for a technical term like "lineage" (≈ species). For example, a gray ooze isnt a "race", but it is a lineage. Where a "race" only refers to player character options, there needs to be a term like lineage that includes nonplayer stats as well.



(Suppose, an other experimental option that designers could do is to use the term "race" to exactly mean a "species". So that D&D does refer to a gray ooze as a race. And, a race can include both player stats and nonplayer stats. But the term "race" is problematic because of its relationship to reallife racism, and the term is worth segueing away from.)
 

Yaarel

He Mage
Well, D&D languages didn't really evolve the way real-world languages did. Presumably, when a god created a creature, they also created the language at the same time. There should literally be no non-coincidental similarities between, say, Gnomish and Dwarven.

Some gods also created a script to go along with the language; other gods didn't, so their creations either went without or borrowed someone else's script whole-cloth.

I'd say just go with the way GURPS does it, where you learn languages at different levels. GURPS has broken, fluent, and native (I think that's the order), and you can have different levels for written and spoken, if you like. For D&D, I'd just go with broken and fluent. Instead of getting to speak 2-3 languages, you get, say, your own language at spoken (fluent) and written (at either fluent or broken, if you want to be more "realistic" in your faux-medievalness), and, say 8 points. You can spend 1 point to get a spoken or written language at broken and 2 for fluent, and 4 points for both spoken and written at fluent. And maybe additional points depending on your Intelligence or background.

Don't know how useful most tables would find this, but we did this when I ran Ravenloft using GURPS and the players had a blast with it.
I feel languages are strictly the jurisdiction of a setting.

Some settings might only have a handful of languages (like Forgotten Realms), some settings might have thousands. (Today, reallife humanity is understood to have roughly 7000 languages.)

It is the setting that decides.



For Forgotten Realms, it seems plausible to me that the "human language" (Common) could become an inter-lineage language of commerce and inquiry. Creating a new artificial language for commerce seems less plausible.



I like the idea of levels of understanding: broken, fluent, and expert/native. It is possible to read a language as an expert but only speak it brokenly. And viceversa. The different levels of understanding could have DCs (10, 15, 20) for the History skill to attempt to decipher an unknown language.

In a setting where there are many languages, a family of closely related languages might be able to brokenly understand each other.
 

Lyxen

Great Old One
I noticed the absence of the term "lineage" in Fizbans too. Even so, the references to "races" were precisely in the context of player options, so it still continues the announced schematic.

This is a clear example of confirmation bias. Honestly, how can you read so strongly things that go in your direction from sentences in some books (or actually not even in published books but just "throw away" UA) and reject out of hand other parts of the text as irrelevant when they are actually extremely clear and unambiguous in later publications ?

The sentence in Fizban's actually totally disregards what you claim is "the announced schematic". The whole chapter is called "Draconic Races"... It starts with "When you’re making a new character using one of these races". Also: "Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is."
 

Yaarel

He Mage
This is a clear example of confirmation bias. Honestly, how can you read so strongly things that go in your direction from sentences in some books (or actually not even in published books but just "throw away" UA) and reject out of hand other parts of the text as irrelevant when they are actually extremely clear and unambiguous in later publications ?

The sentence in Fizban's actually totally disregards what you claim is "the announced schematic". The whole chapter is called "Draconic Races"... It starts with "When you’re making a new character using one of these races". Also: "Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is."
The designers have said what they plan to do. So far they are doing what they said they will do.
 

Yaarel

He Mage
The whole chapter is called "Draconic Races"... It starts with "When you’re making a new character using one of these races".
Yes, the whole chapter that is dedicated to player options uses the technical term "races".

That is precisely what the designers said they will do.



"Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are.
This is true. Both a player character race and a nonplayer monster statblock list a creature type.

Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is."
Most player character races are the Humanoid creature type − but not all.
 

Lyxen

Great Old One
The designers have said what they plan to do. So far they are doing what they said they will do.
I fail to see this, I see exactly the contrary, actually. Please explain where the promised "lineages" are, since they were supposed to replace things in particular for the player options. No trace of them in Fizban's, we are back to races.
 

Yaarel

He Mage
I fail to see this, I see exactly the contrary, actually. Please explain where the promised "lineages" are, since they were supposed to replace things in particular for the player options. No trace of them in Fizban's, we are back to races.
Heh, I get the impression, that because of your own agenda, these are things that you willfully dont want to pay attention to or know or understand.

An earlier post already explained in detail, what the designers announced. For example.

"Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage."

In sum.

lineage = player character race + nonplayer character/monster

The term "race" is only for player character features.
 

Lyxen

Great Old One
Heh, I get the impression, that because of your own agenda, these are things that you willfully dont want to pay attention to or know or understand.

An earlier post already explained in detail, what the designers announced. For example.

"Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage."

In sum.

lineage = player character race + nonplayer character/monster

The term "race" is only for player character features.

No, because of your own agenda, you are reading the above totally wrong. This sentence "Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage" only says that the features for players don't apply to NPCs and Monsters. And that is all. Don't read anything more into it.

It only says that the features created for example for an orc NPC have no bearing on the Orc as a monster or on your Orc NPC, which don't have to use a lineage, but can certainly be a species.
 

Yaarel

He Mage
No, because of your own agenda, you are reading the above totally wrong. This sentence "Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage" only says that the features for players don't apply to NPCs and Monsters. And that is all. Don't read anything more into it.

It only says that the features created for example for an orc NPC have no bearing on the Orc as a monster or on your Orc NPC, which don't have to use a lineage, but can certainly be a species.
"Monsters who are members of the same lineage" as the player character race, means:

Both PC races and NPC monsters belong to a "lineage".

In sum:

lineage = PC race + NPC/monster
 

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