A Merc's Life: Howl of the Carrion King [02]

Harnrey searches through his memory and tucks away the actions of the dis-embodied creature in a safe corner of his memory.

"It could be either an illusion, or an actual summoned creature. either way, we should take care not to anger whome ever his master may be.
*pause for effect*
I've got a bad feeling about this"
 

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"Sounds like an excellent plan, pay a toll my left foot" Aodhán grumbles, wiping away some sweat that was dripping down his face.
 

Tsadok

"I also agree. Though I'd love to avoid the swim I don't think paying that toll is worth it and keeping a low profile is probably our best option at this point. Let's continue searching for a shallow spot."
 

Aodhán begins singing a song softly while the group walks, an odd sound from the dwarf, but a decent tune. "Just a song me and my family used to sing when we were heading to the mines, thought it was an old dwarven song" he comments if anyone asks about it.

[ame=http://www.youtube.com/watch?v=1TD_pSeNelU]YouTube - Willie Nelson - On the Road Again[/ame]
 

Houwlou Groulenas

Houwlou moves along with the rest of the group.

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

A bit of searching finds a place upstream (back towards Kelmarane) where the river narrows slightly. The river is not treacherous (no undertows or whirlpools). It won't be a difficult swim, unless of course you're burdened by heavy armor or equipment.

[sblock=OOC]Aodhán must make four Swim Checks (DC: 10) to cross safely. Everyone else must make 3. Every point less than 15 results in being swept 100 yards downstream (14=100 yds, 13 = 200 yds, etc). A result of 6 or less means you go under and must begin holding your breath (see pg 108 Core Rulebook). Do note that the river is quite deep here.[/sblock]
 

Harnrey looks to the others and then looks to the river, turns around while digging out a gold piece. he arrives at the bridge and waits for the disembodied head to arrive.
 

Aodhán looks at the river, then down at his scale mail and heavy shield, then back at the river, and again at his armor and shakes his head. "Ain't no point trying to swim that, might as well just stab myself and wait ta bleed out. It'd be easier." the Abhac grumbles, "Mightaswell pay the toll. I'll be putting in an expense report for this one, believe me" he adds, following Harnry

[sblock=ooc]
I'd need a natural 20 on 4 consecutive checks to even make it 0.000625% probability, seems likely ;)...if it's quite deep, Aodhán can't even try to hold his breath and run along the bottom...
[/sblock]
 

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