A Merc's Life: Howl of the Carrion King [02]

[sblock=OOC]Yeah, swimming becomes problematic in any kind of armor - and should. Anyone who's ever tried swimming actively for any length of time in jeans and a long sleeved shirt will have an idea how much harder it would be when encased in boiled leather, metal chains, or metal plates . . .[/sblock]
 

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"Let's not be hasty here. We have rope. Only one of us must make the swim. Then he can secure a rope for the rest of us to follow. We can lash a couple of logs together and float our gear across."

OOC: Who has the best swim skill?
 

"Are there any logs around here?" Aodhán asks to nobody in particular, looking around.

[sblock=ooc]
Well, asking someone in particular ;)

I do like that swimming is difficult in any armor (like you said), but it puts a big dent in pirate-themed adventures IMO as you essentially scratch off half the classes in the game, including the healer, unless you want them to have sucky AC. It's a trade-off between realism and losing some options. A chain shirt would likely be much better though, but that ain't Aodhán's bag baby. I also like it better than the -2 penalty for full plate (50 lbs of solid metal) in 4e. If you put a goliath in full plate and then have him trained in athletics with 18 STR, he'd have +7 to his athletics. Let him jump and he can likely get an average roll of 14 so 21 result. With a running start that's 20'... I'd love to see someone jump 20' in full plate.

Good idea Scotley, my brain wasn't working earlier and I couldn't think of a way to get the armor across [/sblock]
 

[sblock=OOC]His own statements to the contrary notwithstanding, Tsadok is the best swimmer of the group by far. He's both the strongest member of the party and the only one to invest skill points in Swim.[/sblock]
 

No logs, but plenty of scrub. It would be more work than a couple of logs, but you could gather enough wood to help bouy the gear.

[sblock=OOC]And if all else fails you could just tie the gear to the end of the rope and drag it on the bottom. Kind of hard on the equipment to do it that way, though . . .[/sblock]
 

Keeland

"A small raft for the gear would do. I don't think we want to send it over all at once and have everyone be unarmed and armored at the same time."
 

Houwlou Groulenas

"In that case, I volunteer to be either first or last across, whichever the group judges would be most beneficial. I can either guard our beachhead on the other shore, or I can bring up the rear, presumably carrying along the rope to leave no traces of our passage behind us."

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 
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Harnrey's tromping in the sand sounds strange, like slightly off beat, then he realizes there is another set of foot steps. Hoping it is a friend he turns around and sees Aodhán arriving. He smiles at the sight of someone else that sees no chance of swimming.
 
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Tsadok

OOC - Mike can you give us a better idea of the distance across at this "Narrow" spot? Also is there something on either side to tie off a rope? Is the river wider than my rope?

IC - Tsadok looks at the narrow spot in the river and decides he can probably make it across at this point. "I think I can swim that far with a rope and tie it off on the other side."
 


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