A Merc's Life: Howl of the Carrion King [02]

Houwlou Groulenas

'Bah! What's that smell...oh it's Houwlou. You really should've just paid the gold, he wasn't such a bad guy. Cool teleporting trick though. We should watch our backs in case he appears out of nowhere again. Well, want to keep going?" Aodhán suggests.
"it smells like a gnoll, Oh, that is Houwlou"
"You guys can just go get .... um.... bent! I'll have you know that I've had more of a bath recently than either of you nasty guys has. Yes, let's keep going."

[sblock=Stat Block]
Code:
   Level: Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

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Having successfully negotiated the river crossing (by one means or another) you make your way across the high desert terrain to the old shrine.

Harsh winds whisper through the badlands, their cruel touch withering all but the hardiest of desert life. Dust and bits of debris dance across the ground, carried by the scorching breezes. Ahead, the ruins of ancient walls sprawl along the eroded bed of a long dried wash. Two towering statues rise from the scree, their features sand-blasted into anonymity.

The walls are about 20' high, covered with once elaborate friezes now eroded beyond recognition. There is an entrance between the two statues, a tight fit for Tsadok.

[sblock=OOC]Sorry for the delays - May is crammed with soccer games, birthdays and anniversaries (and Mother's Day) and lots of end of school activities. I hope to get the map prepped and posted this evening.[/sblock]
 

"You'll have to be losing some weight my friend. Don't worry, a few more tours with us will have ya fit as Houwlou over there" Aodhán jokes
 


Harnrey hides his grin from the Half elf, bus slips through the gap when it is his turn.

He stops once through to look around to see what can bee seen.
 



Houwlou Groulenas

Houwlou easily negotiates the opening, and bounds out into a defensive posture, sword and dagger drawn when he reaches the other side. To Tsadok he says, "I can take charge of whipping you into shape if you want. I prescribe an arduous program of exercise and running!

[sblock=Stat Block]
Code:
   Level: Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

[sblock=OOC]I'm a little puzzled by the description vs. the map, so I'm 'modifying' a little. Assume the east and west sides of the map are cliff walls. The shrine is built into a cliff, open above, so the 'outside walls' are actually the walls of a canyon. Does that make sense?[/sblock]

You squeeze through the aperture and into the first area of the shrine, and you find yourselves standing in a 'room' about 7½ feet deep and 45 feet wide. The north side of the room is a wall with an 5' wide opening directly opposite the passage you entered through. You see nothing living in the room.
 

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