A Merc's Life: Howl of the Carrion King [02]

Houwlou Groulenas

OOC: Yeah, my described actions don't exactly fit with the map, so scratch that. Houwlou just enters weapons drawn and ready.

IC: Moving into the "room," Houwlou looks to his left and right, sees the two small openings in the wall 'behind' the party and moves to look through the one on his left/west with a low snarl, "Rrrrrrrrrrrrrrrrrrrrrr."

[sblock=Stat Block]
Code:
   Level: Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

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Tsadok

[sblock=OOC]I'm a little puzzled by the description vs. the map, so I'm 'modifying' a little. Assume the east and west sides of the map are cliff walls. The shrine is built into a cliff, open above, so the 'outside walls' are actually the walls of a canyon. Does that make sense?[/sblock]

You squeeze through the aperture and into the first area of the shrine, and you find yourselves standing in a 'room' about 7½ feet deep and 45 feet wide. The north side of the room is a wall with an 5' wide opening directly opposite the passage you entered through. You see nothing living in the room.

OOC -

So I'm guessing we came in the opening on the South wall? Also once we get to the center of the room, can we look further down what appears from this map to be hallways east and west?
 

[sblock=OOC]What's on the east and west end of the room (but not shown in the picture) is in fact the canyon wall - that's what I was talking about in my previous OOC post. The shrine is built at the bottom of a slot canyon, the entrance to the shrine occupies the entire mouth of the canyon. There will be places along the east and west sides of the map where it looks like it should extend - for now just use your imaginations to replace these open places with canyon walls. I'm working on a way to alter the provided map slightly so that this is less confusing.

Basically, either I'm misunderstanding the text provided or it doesn't accurately describe the map in the AP - so I'm changing it somewhat.

For now, for this room, what's shown on the map is the extent of it - it doesn't go farther east or west than what's shown on the current map. You guys entered through the south wall, the only exit from the room is the opening in the north wall.[/sblock]
 


Houwlou Groulenas

"Let's go to the north, shall we?" Houwlou leads that way.

[sblock=Stat Block]
Code:
   Level: Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 


"Let's go to the north, shall we?" Houwlou leads that way.

[sblock=Stat Block]
Code:
   Level: Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]

"Yes north, lead on." Keeland walks with bow in hand.

"North seems good to me>" says Harnrey as he pulls out his wand.
 



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