A Merc's Life: Howl of the Carrion King [02]


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Houwlou Groulenas, Olcán Ranger 3

"I wouldn't want to take over your coveted position at the front of your merry band oh wise and powerful wolfkin, just give it a push" the cleric retorts in as heavily a sarcastic voice as he can muster.
Snarling at the Cleric feigned deference, Houwlou gives the door a good shove."That what you had in mind, cleric?"

Houwlou's push on the door (1d20+3=18)

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

The door swings easily under Houwlou's great strength. Revealed is a crumbling, cavernous hallway that appears to lead both north and south.

OOC: All through in the altar room? Ready to move on?
 

"See? I had faith in you all along...get it faith? Ah, forget it, let's go, unless you're not done playing with the lanterns Harnry? If you want, on our way out I'll see about getting one down for ya?" Aodhan promises.
 

Houwlou Groulenas, Olcán Ranger 3

"But which way shall we go?"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

"A wise man once told me 'Follow your nose'. He was a bit of a crazy sort, but his words always rang true. Ahhh...Sam, had a thing for exotic birds he did, he was an interesting fellow. I digress though, you have an uncanny sense of smell, right my lupine friend? Perhaps you can give us an idea of what lies in each direction?" the Abhac says
 

Houwlou Groulenas, Olcán Ranger 3

Houwlou rolls his eyes at Aodhan and extends his sniffer into the passageway to test the pristine dungeon air. He thinks, "Bloody hell! Anything to shut him up!"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Tsadok

As Tsadok sits on the floor, he is bothered by the thought that there seemed to be no reason for the asp. We found the passage very easily and he was fairly easy to defeat. Also why is this room eternally lit. There has to be something more.

Hearing his friends in the hall just about ready to move on, he will stand and take one last walk around looking closely at the room and the altar.

1d20+8=27

Just in case there might be something we've missed.

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+06    ST(W):+04

  BAB: 02       CMB:+05     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 


As Tsadok sits on the floor, he is bothered by the thought that there seemed to be no reason for the asp. We found the passage very easily and he was fairly easy to defeat. Also why is this room eternally lit. There has to be something more.

Hearing his friends in the hall just about ready to move on, he will stand and take one last walk around looking closely at the room and the altar.

1d20+8=27

Just in case there might be something we've missed.

It appears you've seen everything there is to see here.
 

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