A Merc's Life: Howl of the Carrion King [02]

As Tsadok walks about, Harnrey gets a n idea and turns aroun using his second sight looking for aruas of enchantment. He spinss very slowly as he does so.

cast detect magic, spending 3 rounds at each arc of effect.
 

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As Tsadok walks about, Harnrey gets a n idea and turns aroun using his second sight looking for aruas of enchantment. He spinss very slowly as he does so.

cast detect magic, spending 3 rounds at each arc of effect.

The lamps are magical, and now that you know what you're looking for you also see the magical aura of the trapped altar.
 

concentrate on the alter to read further into its aura:
[sblock= det. magic, third round]
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).
`from pfrpgsrd`
[/sblock]

1d20+10=29
^that is good for up to a level 14 spell!!^
"Hmm, I think the trap on the alter is still active"
 


concentrate on the alter to read further into its aura:
[sblock= det. magic, third round]
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).
`from pfrpgsrd`
[/sblock]

1d20+10=29
^that is good for up to a level 14 spell!!^
"Hmm, I think the trap on the alter is still active"

OOC: The aura reveals that the school is Conjuration, weak, and definitely still active. (It probably resets itself after a specified interval).
 


Houwlou Groulenas, Olcán Ranger 3

Houwlou prepares himself to lead the party in the direction indicated by the doughty bard.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

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