A Merc's Life: Howl of the Carrion King [02]

[sblock=ooc]
Do saves happen at end of turn in PF? I wasn't sure so if Aodhan gets some actions, he'd likely help Tsadok if he tries to grapple the enemy. If he doesn't, I'll try Cause Fear. Will save DC 16, frightened if fail (1d4 rds), shaken if succeed (for 1 round). About to head to bed, I'll be in the "classroom" tomorrow all day. Might be on in evening. [/sblock]
 

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OOC:
Can you describe this room? Especially the walls, ceiling and any fixtures. How is this room lit. Also, can you give me some more detail about the barge?

The room is a natural cavern, the ceiling at any given point is about as high as the room is wide (so it's generally higher where the room is wider). The barge is good size (maybe 10' x 20') and floats 15' off the ground in the highest part of the room. (Is that what you needed?)

[sblock=ooc]
Do saves happen at end of turn in PF? I wasn't sure so if Aodhan gets some actions, he'd likely help Tsadok if he tries to grapple the enemy. If he doesn't, I'll try Cause Fear. Will save DC 16, frightened if fail (1d4 rds), shaken if succeed (for 1 round). About to head to bed, I'll be in the "classroom" tomorrow all day. Might be on in evening. [/sblock]

[sblock=OOC]I'm not certain there's a rule covering this for all situations - I think it depends on the effect and what's causing it. In this case they happen at the beginning of your turn, as that's specified in the description of the effect. So Aodhán will be able to act this round.[/sblock]
 

Houwlou acts quickly, drawing a javelin and hurling it at the snarling Haidar, but his aim is off and the javelin clatters harmlessly against the cavern wall. Harnry's Acid Bolt misses as well. Keeland screams and a wet crunching sounds as he smacks his forehead against the cave floor.

[sblock=Combat]
Houwlou and Harnry miss; Keeland inflicts 8 points of damage on himself.

Map is unchanged.

Code:
[u]Character    HP       AC T  FF   CMD    Condition[/u]
Houwlou      34/36    15/13/12    17    
Harnry       28/28    14/12/12    14    
Keeland      15/26    16/13/13    16    Confused
Tsadok       26/26    15/13/12    18    
Aodhán       36/36    20/12/18    16    
Haidar                21/11/19    25

Tsadok is up.[/sblock]
 
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[sblock=MikeL]Sorry it took me so long to get back to you on this - here's what I've come up with:

You can attempt to climb the wall and jump to the barge, but it'll be difficult and dangerous -

Haidar will get an Attack of Opportunity as you leave the square you're in because he threatens it. (An Acrobatics check (DC 25) would avoid this).
The DC of the climb will be 15, and while you're climbing you'll be reduced to ¼ speed.
The DC of the jump will be 25 due to the 10' distance, lack of a running start and the difficulty of leaping from your position clinging to a vertical surface.

HOWEVER - this seems like a cool move. If you want to use a Hero Point I'll allow Tsadok to automatically succeed in all of his checks and we'll say he does something like a backwards roll to get away from Haidar, turns that into a leap to the wall and a bounce to the barge (a-la Jackie Chan).

That would be a Move action, leaving him with a Standard action to do something else.[/sblock]
 
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Tsadok

OOC - Now how can I turn down an offer like that? Yes, use the hero point.

Before I do anything else, does the barge seem steady? I have this vision in my head of it moving to and from and possibly being affected by Tsadok's weight as in tipping to the side he is on.

Being up here, can he reach Haider? The idea of climbing up here would be to allow sneak attacks and still protect himself somewhat. If he can not reach his foe, he will use the ring of feather falling to come down and get at least one sneak attack.
 

[sblock=OOC]The barge looks safe to Tsadok (his will save allows you to control his actions in spite of the Confusion spell in the mist, but the hallucinations are still active). It will sway beneath him but only for descriptive effect.

You won't be able to sneak attack from the barge, but using the Ring of Feather Falling as you describe would be a great way to get to flanking position by landing in A4 (so that Haidar is directly between Tsadok and Aodhán). Looks like he'd have enough movement left after landing on the barge to add a somersault to the ground as part of his Move action.[/sblock]
 

Tsadok

[sblock=OOC]The barge looks safe to Tsadok (his will save allows you to control his actions in spite of the Confusion spell in the mist, but the hallucinations are still active). It will sway beneath him but only for descriptive effect.

You won't be able to sneak attack from the barge, but using the Ring of Feather Falling as you describe would be a great way to get to flanking position by landing in A4 (so that Haidar is directly between Tsadok and Aodhán). Looks like he'd have enough movement left after landing on the barge to add a somersault to the ground as part of his Move action.[/sblock]

So Tsadok would be able to do all the described moves in one action and still attack? Wow!!! That seems to good to be true.

flanking attack after falling from barge (1d20+6=9)

Crap... all for not.
 

So Tsadok would be able to do all the described moves in one action and still attack? Wow!!! That seems to good to be true.

flanking attack after falling from barge (1d20+6=9)

Crap... all for not.

[sblock=OOC]I was afraid that was gonna happen. At least it LOOKED really cool and heroic :D. And until Haidar moves you and Aodhán have him flanked . . .

All of his actions other than the attack are considered Move actions. He moved one square to the wall (plus ½ square for the vertical distance), then one square to the barge (plus ½ square for the vertical distance), one square across the barge, then a couple of squares to drop back down. Just within his 30' (6 square) movement.[/sblock]
 

[sblock=MikeL]Sorry it took me so long to get back to you on this - here's what I've come up with:

You can attempt to climb the wall and jump to the barge, but it'll be difficult and dangerous -

Haidar will get an Attack of Opportunity as you leave the square you're in because he threatens it. (An Acrobatics check (DC 25) would avoid this).
The DC of the climb will be 15, and while you're climbing you'll be reduced to ¼ speed.
The DC of the jump will be 25 due to the 10' distance, lack of a running start and the difficulty of leaping from your position clinging to a vertical surface.

HOWEVER - this seems like a cool move. If you want to use a Hero Point I'll allow Tsadok to automatically succeed in all of his checks and we'll say he does something like a backwards roll to get away from Haidar, turns that into a leap to the wall and a bounce to the barge (a-la Jackie Chan).

That would be a Move action, leaving him with a Standard action to do something else.[/sblock]


its a game of wushi!
 

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