A Merc's Life: Howl of the Carrion King [02]

Aodhán coughs up a bit of blood at the enemy's assault, but the pain clears his mind and allows him to focus on the were-creature. "It'll take more than that ya crazy kitty-man" the abhac calls out as suddenly there are two clerics standing close together, the duo moving in perfect harmony, like some kind of bizarre synchronized dancers.

As Tsadok smashes the enemy with his sap, Aodhán feels renewed vigor, as if Lonrach himself is watching this trickery before his servant. The axe head bites deep into the creature as the cleric returns the vicious attack with his own. "Bah! Now you've tasted a real weapon" Aodhán continues his verbal sparring.

[sblock=ooc]
will save (incl +2 bonus for being a dwarf) (1d20+10=22)

Move: Use Copycat ability (for 3 rounds create a double like Mirror Image spell)
Standard: Attack - melee attack with flanking (1d20+7=17, 1d10+2=11), use a Hero Point to gain +4 to the attack, hitting AC 21 for 11 damage

[/sblock]
[sblock=Stat Block]
Code:
   HP: 17/36     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+05   ST(R):+03    ST(W):+08
  Per: +05                        HERO Points: 02

  BAB: 02       CMB: 04     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +5        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +4        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day) - 7 left

Spells:
    Orisons (4)                           First Level (4+1)
    * Create Water                        * Bless
    * Detect Magic                        * [s]Cause Fear[/s]
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil

    Second Level (3+1)
    *
    *
    *
[/sblock]
 

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Keeland

OOC: Will save (1d20+5=22)

His head suddenly clear, Keeland takes in the situation at a glance and begins to sing a rousing tune. His allies can take heart and find their blows both stronger and more accurate.

OOC: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. I don't suppose this breath stuff counts as a charm effect?

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 16   AC(T): 13   AC(FF): 13
 Init: +03    ST(F):+04   ST(R):+06    ST(W):+05
  Per: +10                       HERO Points: 03

  BAB: 02       CMB: 03     CMD: 16

Weapon                   Attack    Damage      Critical     Special
Tempest (Longbow)        +7        1d8+2       19-20/x3     Rng: 110
Longsword                +2        1d8+1       19-20/x2     

Spells:
    Cantrips                              First Level (4/4)
    * Detect Magic                        * Confusion, Lesser
    * Light                               * Cure Light Wounds
    * Mage Hand                           * Sleep
    * Mending                             * Summon Monster I
    * Prestidigitation
    * Resistance
[/sblock]
 

End of the Round - Party's Up!

Houwlou thinks, "My original intention was to withdraw to avoid a fight, but this flippin' geezer's done gone too far, now!"

The brash Olcán draws his sword and quickly strides forward to, he thinks, strike the feeble old man down in a crumpled heap, attacking with sword and dagger.

As he closes with Haidar, the were-leopard lashes out quickly with a clawed hand; the wolf-kin feels the air move across his belly as the wicked claws pass a hair's breadth from his fur.

[sblock=Leif]If you fail your Will Save (made each round) you'll roll d% and look at the table in the 'Breath of Nethys' spoiler for what happens. Still a chance you'll act normally (which in this case is exactly what happened).

Haidar's AC is posted in the 'Combat' stat block, so you'll be able to tell whether or not Houwlou hits.

AoO vs. Houwlou (1d20+6=12)[/sblock]

Grunting in frustration, Harnrey pulls out a crossbow bolt and speaks with great force, "Tõusu ja lennata tõsi!" The the crossbow bolt rises of its own accord and flies straight toward the leopard creature. Where it went exactly, Harnrey is not sure as the swirling mists obscure his view somewhat.

His head suddenly clear, Keeland takes in the situation at a glance and begins to sing a rousing tune. His allies can take heart and find their blows both stronger and more accurate.

The great cat shakes his head in irritation at Keeland's caterwauling; fang's snap as he tries to bite the source of the buzz but he fails to connect.

[sblock=Scotley]Sorry - the Breath is a Compulsion effect, not a Charm. :(

Bite vs. Keeland (1d20+6=8)[/sblock]

Tsadok again tries to position himself so that the were-cat is between he and Aodhán. Seeing the creature damage his new friend brings new vigor to his attack and the powerful young man's sap connects with the werecat's wrist just as it is withdrawing from Aodhán.

Aodhán coughs up a bit of blood at the enemy's assault, but the pain clears his mind and allows him to focus on the were-creature. "It'll take more than that ya crazy kitty-man!" the Abhác calls out as suddenly there are two clerics standing close together, the duo moving in perfect harmony, like some kind of bizarre synchronized dancers. The mad Emir's slit pupiled eyes widen in surprise as he tries a quick lunge with his katar, only to have his target pop like a soap bubble when the point strikes.

[sblock=Ryan]1=Aodhán, 2=Copy Cat (1d2=2)
To Hit (CopyCat) (1d20+10=29)[/sblock]

As Tsadok smashes the enemy with his sap, Aodhán feels renewed vigor, as if Lonrach himself is watching this trickery before his servant. The axe head bites deep into the creature as the cleric returns the vicious attack with his own. "Bah! Now you've tasted a real weapon!" Aodhán continues his verbal sparring.

[sblock=The Breath of Nethys]
The mists act as a specialized Confusion spell. Those in the mist must make a DC15 Will Save at the beginning of each round. Success means you act as you wish, failure means you are under the effect of the Confusion spell for that round. If you fail your save, please roll d%:

Code:
[U]d% 	Behavior[/U]
01 – 25	Act normally 	 
26 – 50	Do nothing but babble incoherently 	 
51 – 75	Deal 1d8 points of damage + Str modifier to self 	 
	with item in hand 	 
76 –100	Attack nearest creature (for this purpose, a 	 
	familiar counts as part of the subject’s self)
[/sblock]

[sblock=Combat]
Code:
[U]Character    HP       AC T  FF   CMD    Condition[/U]
Tsadok       26/26    15/13/12    18    
Aodhán       17/36    20/12/18    16    
Haidar      -13/??    21/11/19    25    19 NLDamage
Houwlou      34/36    15/13/12    17    
Harnry       28/28    14/12/12    14    
Keeland      15/26    16/13/13    16

Party's Up![/sblock]
 

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correction

Houwlou thinks, "My original intention was to withdraw to avoid a fight, but this flippin' geezer's done gone too far, now!"

The brash Olcán draws his sword and quickly strides forward to, he thinks, strike the feeble old man down in a crumpled heap, attacking with sword and dagger.

As he closes with Haidar, the were-leopard lashes out quickly with a clawed hand; the wolf-kin feels the air move across his belly as the wicked claws pass a hair's breadth from his fur.

[sblock=Leif]If you fail your Will Save (made each round) you'll roll d% and look at the table in the 'Breath of Nethys' spoiler for what happens. Still a chance you'll act normally (which in this case is exactly what happened).

Haidar's AC is posted in the 'Combat' stat block, so you'll be able to tell whether or not Houwlou hits.

AoO vs. Houwlou (1d20+6=12)[/sblock]

Grunting in frustration, Harnrey pulls out a crossbow bolt and speaks with great force, "Tõusu ja lennata tõsi!" The the crossbow bolt rises of its own accord and flies straight toward the leopard creature. Where it went exactly, Harnrey is not sure as the swirling mists obscure his view somewhat.

His head suddenly clear, Keeland takes in the situation at a glance and begins to sing a rousing tune. His allies can take heart and find their blows both stronger and more accurate.

The great cat shakes his head in irritation at Keeland's caterwauling; fang's snap as he tries to bite the source of the buzz but he fails to connect.

[sblock=Scotley]Sorry - the Breath is a Compulsion effect, not a Charm. :(

Bite vs. Keeland (1d20+6=8)[/sblock]

Tsadok again tries to position himself so that the were-cat is between he and Aodhán. Seeing the creature damage his new friend brings new vigor to his attack and the powerful young man's sap connects with the werecat's wrist just as it is withdrawing from Aodhán.

Aodhán coughs up a bit of blood at the enemy's assault, but the pain clears his mind and allows him to focus on the were-creature. "It'll take more than that ya crazy kitty-man!" the Abhác calls out as suddenly there are two clerics standing close together, the duo moving in perfect harmony, like some kind of bizarre synchronized dancers. The mad Emir's slit pupiled eyes widen in surprise as he tries a quick lunge with his katar, only to have his target pop like a soap bubble when the point strikes.

[sblock=Ryan]1=Aodhán, 2=Copy Cat (1d2=2)
To Hit (CopyCat) (1d20+10=29)[/sblock]

As Tsadok smashes the enemy with his sap, Aodhán feels renewed vigor, as if Lonrach himself is watching this trickery before his servant. The axe head bites deep into the creature as the cleric returns the vicious attack with his own. "Bah! Now you've tasted a real weapon!" Aodhán continues his verbal sparring.

[sblock=The Breath of Nethys]
The mists act as a specialized Confusion spell. Those in the mist must make a DC15 Will Save at the beginning of each

round. Success means you act as you wish, failure means you are under the effect of the Confusion spell for that round. If

you fail your save, please roll d%:

Code:
[U]d% 	Behavior[/U]
01 – 25	Act normally 	 
26 – 50	Do nothing but babble incoherently 	 
51 – 75	Deal 1d8 points of damage + Str modifier to self 	 
	with item in hand 	 
76 –100	Attack nearest creature (for this purpose, a 	 
	familiar counts as part of the subject’s self)
[/sblock]

[sblock=Combat]
Code:
[U]Character    HP       AC T  FF   CMD    Condition[/U]
Tsadok       26/26    15/13/12    18    
Aodhán       17/36    20/12/18    16    
Haidar      -12/??    21/11/19    25    18 NLDamage
Houwlou      34/36    15/13/12    17    
Harnry       28/28    14/12/12    14    
Keeland      15/26    16/13/13    16

Party's Up![/sblock]

OOC - wow! That post took some time, but nicely formatted. Point of correction, with Scotley's bonus, the nonletal damage should be 19, I think.
 
Last edited:






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