A Merc's Life: Howl of the Carrion King [03]


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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Yep. 5' steps don't incur AoOs. But you can't take a 5' step in addition to another move. However, you should note that your action comes before Houwlou's, so this attack won't get the flanking bonus. Your next one would, assuming the Peryton doesn't move.
 

mleibrock

First Post
OOC: Yep. 5' steps don't incur AoOs. But you can't take a 5' step in addition to another move. However, you should note that your action comes before Houwlou's, so this attack won't get the flanking bonus. Your next one would, assuming the Peryton doesn't move.

I'm not sure why I woud want to take a 5' step and another move. I can take a 5' step and still attack correct?
 


Leif

Adventurer
[sblock=OOC for renau1g]
rena1g said:
"Don't worry friend, I'll fix ya after you help Tsadok!" Aodhán calls back
Don't even joke about 'fixing' Houwlou! Anyway, he's a wolf(kin) not a lapdogkin! :p
[/sblock]
 

mleibrock

First Post
Tsadok

Tsadok moves 5' in whatever direction is opposite where the others are approaching in hopes of getting into a flanking position and then attacks timidly hoping to concentrate on staving off any further damage.

http://invisiblecastle.com/roller/view/2863226/

His cautious hit still finds its mark and as Tsadok's eyes meet the Peyton's briefly, the Peyton sees he is not going to easily be his meal.

intimidate check (1d20+10=30)

(what a waste of a nat 20)

damage (1d6+4=9)

[sblock=Stat Block]
Code:
   HP: 25/34     AC: 15 [COLOR="Magenta"](17 now in TD)[/COLOR]   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 02

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 
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Leif

Adventurer
[sblock=mleibrock]Found this for ya on the Pathfinder srd, otherwise known as the PRD:
PRD said:
Fighting Defensively as a Full-Round Action: You can choose to fight defensively when taking a full-attack action. If you do so, you take a -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. PRD
However, if you do this, you can't take a 5-foot step. ;)
[/sblock]
 
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Scotley

Hero
Keeland

Lost in the fog of war, Keeland dithers a moment unsure what action to take. The crashing down of the door breaks through his confusion and he reaches for an arrow. Tempest twangs as the first shaft is released and the tune gets a second cord from the second thrum of the string as another arrow follows the first. A false note sounds as the first arrow strikes the stone of the far wall, but the final crack of percussion as the arrow strikes flesh is sweet music indeed.

OOC: Attacks should have been 10 and 20 thanks to point blank shot. I remembered in time for the damage roll.

[sblock=Stat Block]
Code:
   HP: 35/35     AC: 16   AC(T): 13   AC(FF): 13
 Init: +03    ST(F):+04   ST(R):+07    ST(W):+06
  Per: +11                       HERO Points: 03
       
  BAB: 03       CMB: 04     CMD: 17

Weapon                    Attack    Damage      Critical     Special
Tempest (Keen Longbow +2) +8        1d8+2       19-20/x3     Rng: 110
Longsword                 +4        1d8+1       19-20/x2     

Spells:
    Cantrips                              First Level (4/4)
    * Detect Magic                        * Confusion, Lesser
    * Light                               * Cure Light Wounds
    * Mage Hand                           * Sleep
    * Mending                             * Summon Monster I
    * Prestidigitation                    
    * Resistance                          

    Second Level (2/2)
    * Cat's Grace
    * Glitterdust
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Lost in the fog of war, Keeland dithers a moment unsure what action to take. The crashing down of the door breaks through his confusion and he reaches for an arrow. Tempest twangs as the first shaft is released and the tune gets a second cord from the second thrum of the string as another arrow follows the first. A false note sounds as the first arrow strikes the stone of the far wall, but the final crack of percussion as the arrow strikes flesh is sweet music indeed.

[sblock=Scotley]I could be wrong, but I have your Attack Bonus at +5 (+3 BAB, +3 DEX, +2 Tempest, +1 PBS, -4 for firing into melee). Still one hit & one miss, though.[/sblock]

Tsadok takes a quick step away from the door to give the other room to enter and smacks the beast soundly with his sap even as Houwlou comes rushing through the door and smites the Peryton with his longsword!

[sblock=MikeL]Each hit with a successful intimidate check will start the round count for the number of rounds your opponent is Shaken over at one. Rather than stack up, the total rounds will be the greater of the new damage or the old. Using the current fight for an example:

The first round it was intimidated for three rounds. Normally this round it would be at 2 of 3, but since Tsadok intimidated it again, this time for four rounds, it’s at 1 of 4. Had he intimidated it again but only for 2 rounds this time, it would be at 1 of 3 (‘round count’ resets, but the previous total rounds were higher); had he not managed to intimidate it the count would still be 2 of 3. Not sure how well I’ve explained it, so if you’re not getting what I’m saying just give me a call.[/sblock]

The Peryton gives an almost negligent shake of its grotesque head in Houwlou's direction, goring the wolf-kin with its long horns, then rears and lashes out once again at Tsadok with wickedly sharp hooves. The half-orc neatly slips the blows.

[sblock=OOC]Damage vs. Houwlou, Tsadok (1d6+3=7, 1d4+1=3)[/sblock]

GM: Mercs are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Peryton            17/13/14    10/07      Shaken (1/4)
Keeland            16/13/13    00         None
Harnry             14/12/12    00         None
Aodhán             20/12/18    00         None
Tsadok             17/15/13    20         None
Houwlou            17/11/16    09         None
[/sblock]
 

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Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

Houwlou grimaces as the antlers pierce his flesh, and he howls mightily as he renews his attack!

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 31/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

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