A Merc's Life: Howl of the Carrion King [03]

Tsadok

Tsadok begins tying up the beast and looks up as the warm feeling of healing flows into his body. He looks to the members of the party to determine the source of the magic. Finally he lays eyes on Aodhán and locks eyes with the cleric. It is clear from the young man's gaze that he is deeply appreciative.

"What should we do with this thing? I suppose we have until the day after tomorrow before anyone knows what happened. Maybe we should leave to door off and clean up the blood to make it look like he just got out? Anyone have any other ideas?

As far as this beast goes, I'd like to tie him up and speak with him when he comes to. Maybe he has some side we can appeal to to make him an ally? "
 

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[sblock=Scotley]The Myth of the Peryton
In the final days before the Age of Darkness, before the heavens cried devastation upon the world, the people of Azlant went about their lives unware. Yet, when the half mad old sage Osein stared upon the motions of the stars, he prophesied doom. Although he tried to warn his people, the residents of Gibrav mistrusted the strange old hermit and cast him outside the town’s walls for his raving. As the red star of ruin grew brighter in the night sky, Osein wandered the forests in helpless frustration.

Eventually he lay down to sleep his final sleep, but no sooner had he begun to doze than he awoke to the sound of his name. Standing over him loomed a strange animal, a stag with a long black beard and antlers like a jagged crown. The stag spoke in Osein’s voice and told him how his people might avoid the coming ruin. Afraid but hopeful, old Osein rushed back to Gibrav.

While his neighbors slept, the sage snuck into town and—as the stag had told him—opened wide the three great gates guarding the community. No sooner had he done so than the animals of the forest began to pick their way from the shadows. First rats and weasels skittered through the gates, and the old man waited in wonder. Then came hawks and bats, and the animals drew close to the stone homes. Next came fox and deer, and the beasts pushed open doors and prowled through windows. Then stalked wolves and cougars, and the people of Gibrav began to scream in their beds as the massacre ensued. Horrified, Osein rushed to the bearded stag, but the devil Barbatos only laughed, and in the bellies of beasts the people of Gibrav never faced the devastation of the falling star. Yet it’s said that the souls of Gibrav live on, devil-cursed and terrible, amalgams of their beastly murderers that hunger for blood and cast the shadows of men, true perytons from the Azlanti word meaning “damned.”[/sblock]
 

Houwlou Groulenas, Olcán Ranger 4

Houwlou looks somewhat dejected and says, "Gosh, Tsadok, I thought that I was mascot enough for you. Oh, well....."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

Tsadok

Houwlou looks somewhat dejected and says, "Gosh, Tsadok, I thought that I was mascot enough for you. Oh, well....."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]

With a sideways smile, Tsadok looks to the Olcán and says, "I'm saving the horns for you...I heard you need a little help in that department"
 
Last edited:

Houwlou Groulenas, Olcán Ranger 4

The Olcán "wolf's" up and lets Tsadok's words dissipate into the breeze. "Well, no matter. Nice to know who my friends are, anyway," he says with a wink to Tsadok.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

[sblock= for mowgli's eyes only][sblock= really for him only][sblock= I am serious, this for mowgli only]
Using mage hand, Harnrey will tap Howlou on the oppisite shoulder from where Harnre is standing. yes, I am up to no good
[/sblock] [/sblock] [/sblock].
 

Keeland looks strangely pensive as the other banter. "I believe I know a myth about these creatures. A rather sad tale of lost Gibrav..." He tells the story to any who are interested.

The Myth of the Peryton
In the final days before the Age of Darkness, before the heavens cried devastation upon the world, the people of Azlant went about their lives unware. Yet, when the half mad old sage Osein stared upon the motions of the stars, he prophesied doom. Although he tried to warn his people, the residents of Gibrav mistrusted the strange old hermit and cast him outside the town’s walls for his raving. As the red star of ruin grew brighter in the night sky, Osein wandered the forests in helpless frustration.

Eventually he lay down to sleep his final sleep, but no sooner had he begun to doze than he awoke to the sound of his name. Standing over him loomed a strange animal, a stag with a long black beard and antlers like a jagged crown. The stag spoke in Osein’s voice and told him how his people might avoid the coming ruin. Afraid but hopeful, old Osein rushed back to Gibrav.

While his neighbors slept, the sage snuck into town and—as the stag had told him—opened wide the three great gates guarding the community. No sooner had he done so than the animals of the forest began to pick their way from the shadows. First rats and weasels skittered through the gates, and the old man waited in wonder. Then came hawks and bats, and the animals drew close to the stone homes. Next came fox and deer, and the beasts pushed open doors and prowled through windows. Then stalked wolves and cougars, and the people of Gibrav began to scream in their beds as the massacre ensued. Horrified, Osein rushed to the bearded stag, but the devil Barbatos only laughed, and in the bellies of beasts the people of Gibrav never faced the devastation of the falling star. Yet it’s said that the souls of Gibrav live on, devil-cursed and terrible, amalgams of their beastly murderers that hunger for blood and cast the shadows of men, true perytons from the Azlanti word meaning “damned.”
 

Houwlou Groulenas, Olcán Ranger 4

"*GULP* Do you suppose that this same sort of thing occurred here, Keeland?"

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

"I think they captured thos one and are holding it here for some dark purpose. This Mad creature is drivin by the spirit of someone murdered in their sleep by betrayal. That can make for a very dangerous partnership."
 

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