A Merc's Life: Howl of the Carrion King [03]

[sblock=MikeL]Rolled and fixed - good catch! I was looking at the last roll on the 'to hit' post as the damage since it was so incredibly low . . .[/sblock]
 

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Tsadok

Tsadok begins to feel weakened by his bleeding wounds and knows he can not take much more. As the beast's hoof pounds into his shoulder, he connects directly with its larynx.

[sblock=Stat Block]
Code:
   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
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Harnry's Air Elemental zooms in for another slam attack, hitting but having little effect. Aodhán finally gets into the fight with a blow, but his axe also seems strangely ineffective. Tsadok steps up inside the things flailing hooves and slams his sap into it's throat; the creature looks at him wildly for a second, madness apparent in its gaze, then collapses to the ground. Silence descends on the ruined mill, broken only by the gasping breaths of the combatants as you calm yourselves from the rush of battle.
 

Houwlou Groulenas, Olcán Ranger 4

Houwlou sheathes sword and dagger, produces his waterskin and drinks a long draft from it, before using a little of the water to wash off the worst of his spilled blood. "I never hunted a hart as cranky as that one before, let me tell you!"
 

Tsadok

Tsadok, looking to be in worse shape than the beast, has an expression of urgency on his face as he reaches in his bag for some rope to bind this creature.


[sblock=Stat Block]
Code:
   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 

Keeland summons healing power through his music and projects it onto Tsadoc. "Your wounds are beyond my meager power, but perhaps this will help until you can rest up a bit."
 

"Save your spells Keeland, Lonrach will heal our wounds." Aodhán states confidently as white light surrounds the injured party members, before winking out, he appears confused, before refocusing on his holy symbol. Again the light appears, but winks out briefly. His eyebrows furrow in frustration. Finally as he concentrates the light stays active and the energy heals most of the wounds suffered. Only young Tsadok still feels the brunt of the attack.

The Abhac then focuses the healing solely on the spry human and Tsadok feels the sting of the injuries removed.

A wide smile is evident on Aodhán's face after his ministrations are completed.

[sblock=ooc]
Use Channel Energy - heal - channel energy #1 (2d6=4) 4... errr let's do it again. channel energy #2 (2d6=4) what?!?!? ok... one more time. channel energy #3 (2d6=9) Ok, that's more like it. Everyone heals 17.

Tsadok - Convert Protection from Evil to CLW - clw (1d8+3=8) for 8 more

Total healing to Tsadok = 25, exactly enough.
[/sblock]

[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil [s](x2)[/s]

    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)


Channel Energy 3/6
[/sblock]
 

Houwlou Groulenas, Olcán Ranger 4

"Thank you, Noble Priest!"

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

Off the side, the conjurer bows to the Air Elemental and those who are observing the elemental, see what appears to be light colored hair flowing and ...did she just courtesy back, right before she disappeared?

Still injured from the previous day, Harnrey is now full healed.

[sblock=Stat Block]
Code:
   HP: [color=green]36[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00[/s]000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision[
    * Caltrops                            * [s]Magic Missile[/s]
    * Detect Magic                        * [s]Orb of Acid (Lesser)[/s]
    * Mage Hand                           *unseen servant

    Second Level
    [s]*summon monster II (duration: 6 rounds)[/s]
    *bull's strength
    *Acid arrow
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