Maidhc O Casain
Na Bith Mo Riocht Tá!
[sblock=MikeL]Rolled and fixed - good catch! I was looking at the last roll on the 'to hit' post as the damage since it was so incredibly low . . .[/sblock]
				
			   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03
  BAB: 03       CMB:+07     CMD: 20
Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
	   HP: 9/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 03
  BAB: 03       CMB:+07     CMD: 20
Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
	   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03
  BAB: 03       CMB: 05     CMD: 17
Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     
Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)
Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil [s](x2)[/s]
    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)
Channel Energy 3/6
	   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03
  BAB: 04       CMB: +7     CMD: 18
Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'
Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9
Spells Prepared:
Resist Energy
	   HP: [color=green]36[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08
  BAB: 02       CMB:+03     CMD: 15
Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'
Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00[/s]000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)
Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision[
    * Caltrops                            * [s]Magic Missile[/s]
    * Detect Magic                        * [s]Orb of Acid (Lesser)[/s]
    * Mage Hand                           *unseen servant
    Second Level
    [s]*summon monster II (duration: 6 rounds)[/s]
    *bull's strength
    *Acid arrow