A Merc's Life: Howl of the Carrion King [03]

Tsadok

The Gnoll focuses his gaze momentarily on Tsadok's 'pet,' and grins appreciatively - presumably at the sight of one of his races most hated foes being subjected to this indignity. He draws himself up to his full height and puts on a tone of urbane civility; knowing Gnolls and their humors this is probably sarcasm, and although he's quite good at it the effect is somewhat spoiled by the poking and sniggering of his squad mates.

"Certainly, certainly good sir. Why ever didn't you say so right away? If you'll be so kind as to follow me, I'll take you to a place where you can be properly accommodated!"

Tsadok's hackles are raised by the lead gnoll's tone but feels pleased they don't seem to suspect anything. Tsadok looks to his companion and says, "See there, we will have a bed tonight after all." He then begins to follow the leader to see where this might go.
 

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Houwlou Groulenas, Olcán Ranger4

Tsadok's hackles are raised by the lead gnoll's tone but feels pleased they don't seem to suspect anything. Tsadok looks to his companion and says, "See there, we will have a bed tonight after all." He then begins to follow the leader to see where this might go.
Houwlou, his sword arm fairly twitching because of the prospect of having his favored enemy so near him and yet being unable to beset his foes and do his best to deal heaping portions of death upon them, whimpers softly and looks appreciatively at Tsadok, his tail wagging gleefully from side to side as he imagines this gnoll impaled on a spit and slowly roasting over a fire of gnoll bitches and young ones.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
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[sblock=OOC]They're close enough that you could roll perception to hear the conversation, but if they move much farther into town you'll lose both sight and sound of them.[/sblock]
 

Harnrey is concerned at the laughter of the gnolls being a sign that the duo is a\bout to be the next course on the menu of the jacklesque dogmen when he can hear the voices carried on the wind .. .. .. ..Unfortunately his ears only hear garbled communication.
 
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Keeland's keen ears strain to catch the details of their companion's conversation. "They've made contact with some of the locals and are going in. I suggest we try to follow discretely," he whispers to the others.
 
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A soft snort from Harnrey then , "That was 'friendly contact' with the locals eh. I thought they were caught and ready to be eaten." His voice is kept so low that whoever is next to him has trouble hearing him.
 

[sblock=Tsadok/Houwlou]The gnoll patrol leads you farther into Kelmarane. While there is little activity, the town seen up close proves by no means empty. You count at least three other patrols moving around as you walk, and there is some other traffic as well . . . a person or two moving toward the Battle Market or (presumably) back to their dwelling within the place.

It soon becomes plain that you are being led to the Battle Market itself. The huge building, dominating the town, looms large ahead of you, light and the sounds of raucous talk spilling from it's open doors.[/sblock]

[sblock=Harnrey/Keeland]After a brief exchange, you see Tsadok and Houwlou being led farther into Kelmarane . . . they'll be out of your sight within moments.[/sblock]
 


Houwlou Groulenas, Olcán Ranger4

Houwlou looks plaintively at Tsadok and tries to wander off to the left rear quarter of the little procession. He says nothing, but when he catches Tsadok's gaze, he'll swing his eyes upward and backward towards the direction from whence they came.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
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