A Merc's Life: Howl of the Carrion King [03]


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Tsadok

As Tsadok and Houwlou are led to the center of town, Tsadok feels the familiar nervousness in his gut and adrenaline in his veins. Let's see where this plan leads us...he thinks to himself.
 

The gnolls lead you into the looming circular Battle Market. The doors are flung wide, entering into a large amphitheater. An enormous set of double doors stands wide open, revealing a torchlit passage beyond. About fifteen feet within the hall, on the left, stands a sturdy wooden door. Across the hall is another open passage leading east, curving with the contours of the battle market. The central hall proceeds perhaps fifty feet before opening into a large well-lit cavernous chamber that seems to be centered around a huge circular stage. Various stalls line the outer walls of the Market, many of them occupied by somewhat unfriendly looking folks.

The battle market’s four entry halls lead into a huge arena-like room dominated by a massive circular wooden stage, its surface smeared and sticky with blood. Two rows of terraced benches surround the stage, which is bathed in natural light from a large open circular hatch in the citadel’s roof far above. Torches illuminate a darkened gallery of compact market stalls in the eastern half of the first floor’s inner wall. A raised platform along the northwest curve of the inner wall sports four round tables, several wooden chairs, and a long bar stocked with numerous bottles of distilled spirits.

About twenty feet above is an open balcony, beyond which lie a series of small rooms on an upper floor of the market. Several rows of empty bleachers peer down from the edge of the balcony. Twenty feet above the second floor a half-circle balcony marks the highest of the citadel’s terraces. Three thrones look down from this vantage, each positioned to give a commanding view of not only the stage below but the entire market.

In front of the stage stands one of the most impressive individuals either of you has seen. At least seven feet tall, massive arms covered with scars and cradling a huge axe, his air of command fixes him as 'the man in charge.' His voice, when he speaks, is deep and melodious.

“I am Kardswann, Mouth of the Carrion King, Chieftain of the Kulldis Tribe and master of this village. Tell me, what business brings you to Kelmarane?”

KelmaraneBattleMarket01.jpg


Kardswann.png
 

Houwlou Groulenas, Olcán Ranger4

Remaining in character for the benefit of our ruse, Houwlou tilts his head to the side and looks expectantly at Tsakok. He thinks, "Give 'em hell, dude," but he says nothing.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 

Tsadok

The gnolls lead you into the looming circular Battle Market. The doors are flung wide, entering into a large amphitheater. An enormous set of double doors stands wide open, revealing a torchlit passage beyond. About fifteen feet within the hall, on the left, stands a sturdy wooden door. Across the hall is another open passage leading east, curving with the contours of the battle market. The central hall proceeds perhaps fifty feet before opening into a large well-lit cavernous chamber that seems to be centered around a huge circular stage. Various stalls line the outer walls of the Market, many of them occupied by somewhat unfriendly looking folks.

The battle market’s four entry halls lead into a huge arena-like room dominated by a massive circular wooden stage, its surface smeared and sticky with blood. Two rows of terraced benches surround the stage, which is bathed in natural light from a large open circular hatch in the citadel’s roof far above. Torches illuminate a darkened gallery of compact market stalls in the eastern half of the first floor’s inner wall. A raised platform along the northwest curve of the inner wall sports four round tables, several wooden chairs, and a long bar stocked with numerous bottles of distilled spirits.

About twenty feet above is an open balcony, beyond which lie a series of small rooms on an upper floor of the market. Several rows of empty bleachers peer down from the edge of the balcony. Twenty feet above the second floor a half-circle balcony marks the highest of the citadel’s terraces. Three thrones look down from this vantage, each positioned to give a commanding view of not only the stage below but the entire market.

In front of the stage stands one of the most impressive individuals either of you has seen. At least seven feet tall, massive arms covered with scars and cradling a huge axe, his air of command fixes him as 'the man in charge.' His voice, when he speaks, is deep and melodious.

“I am Kardswann, Mouth of the Carrion King, Chieftain of the Kulldis Tribe and master of this village. Tell me, what business brings you to Kelmarane?”

KelmaraneBattleMarket01.jpg


Kardswann.png

Tsadok looks at the impressive man and does nothing to hide his awe (figuring this could not hurt anything). "I am Tsadok, he bows slightly to the man who must have earned his title, and this (rubbing his friend affectionately) is Houwlou. We are traveling to Ipeq but must have overestimated how much ground we could cover today when dark came upon us. I saw these lights from a distance and began to make our way here when these men found us and brought us right to you."
 

Kardswann favors you with an enigmatic smile at these words, but nods his head. "We are a trading establishment. So long as you keep your weapons to yourselves and start no trouble, you are free to move about the Battle Market. We are not set up as an inn; however, if you wish to sleep we have stalls that have yet to host a business. For a mere 10 pieces of gold - each - you may rent a stall for the evening. I warn you it stays noisy here until the small hours, so your sleep may not be as restful as you would wish."

[sblock=Houwlou]It is obvious to you that Kardswann is not quite the genial host he appears to be; you're not sure what he's got in mind, or what he knows that he's hiding, but that smile raises your hackles.[/sblock]

[sblock=Keeland/Harnry]Keeland and Harnry manage to trail the group to within sight of the Battle Market and find a place to "settle in" without - as far as you can tell - being observed.[/sblock]
 
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Houwlou Groulenas, Olcán Ranger4

Houwlou makes a show of sniffing his 'master's', Tsadok's, garments while *whispering* to him, "Not to trust, not to trust."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
Last edited:

Tsadok

Kardswann favors you with an enigmatic smile at these words, but nods his head. "We are a trading establishment. So long as you keep your weapons to yourselves and start no trouble, you are free to move about the Battle Market. We are not set up as an inn; however, if you wish to sleep we have stalls that have yet to host a business. For a mere 10 pieces of gold - each - you may rent a stall for the evening. I warn you it stays noisy here until the small hours, so your sleep may not be as restful as you would wish."

[sblock=Houwlou]It is obvious to you that Kardswann is not quite the genial host he appears to be; you're not sure what he's got in mind, or what he knows that he's hiding, but that smile raises your hackles.[/sblock]

[sblock=Keeland/Harnry]Keeland and Harnry manage to trail the group to within sight of the Battle Market and find a place to "settle in" without - as far as you can tell - being observed.[/sblock]


Tsadok feels a wave of relief was over his entire being. So far so good and we have permission to wander around the market at our leisure. he thinks to himself.

Bowing slightly to Kardswann, "You are most gracious. Would you be up for negotiating that price a bit since we intend to do no business in the stall and it would be empty otherwise? Say maybe 15 GP for the both of us? I'd also love to chat with you more...this place is fascinating! It must be quite the challenge to keep this place in line and prospering. I much admire men that are able earn the respect of those around them and use them to their full potential. Can we buy you dinner or at least a hardy ale?"
 

Houwlou makes a show of sniffing his 'master's' garments while *whispering* to him, "Not to trust, not to trust."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]

As the Olcan nuzzles Tsadok, Tsadok will lay a hand on his strong back and relay he gets the drift, "I know my friend, this place is amazing and I promise we will explore is soon."
 

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