[sblock=Sm air elemental stats]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats
Flyby Attack (When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.)
, Improved InitiativeB
, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]
[sblock=MikeL]You are correct. Post amended.
Also, it didn't make a difference this round but I also have Tsadok's attack bonus at +5 when fighting defensively (+9 when fighting regularly). (+3 BAB, +4 STR, +1 Weapon Focus (Sap), +1 MW Sap)[/sblock]
[sblock=Scotley]I could be wrong, but I have your Attack Bonus at +5 (+3 BAB, +3 DEX, +2 Tempest, +1 PBS, -4 for firing into melee). Still one hit & one miss, though.[/sblock]
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03
  BAB: 03       CMB: 05     CMD: 17
Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     
Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)
Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil (x2)
    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)
	OOC: Assuming he steps back, Keeland will cast cure light wounds. If not he'll Confusion Lesser.
OOC: Tsadok's action comes after Keeland's; Mike, just let me know if you want him to zig or zag (go back right to get the healing or go left to get one step closer to a flank).