A Merc's Life [OOC 01]

Whatever, man. You're either not getting my meaning or else your deliberately distorting it. But it's just not worth it to sort out, so you win, I'll hush now. :p

Wow . . . um, OK. I didn't know we were arguing. I thought I was putting some of my thinking regarding interesting gaming down to maybe clarify expectations for the game, and then having a friendly discussion about it. (Though comparisons to Zimmer are maybe not so friendly - I've heard you talk about him before!) And from your response I'm now thinking I didn't get your meaning, though I thought I had it. Sorry.

Looking back at my last post it seems like the last couple of sentences could come across as somewhat threatening . . . that's not how I meant them at all. I actually meant to put a smiley face in there to convey the joke but forgot. If that's the problem I apologize for it as well.
 

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[sblock=personal rant]Ya know, I noticed the mention of putting the rp back into the RPG and though of something I always liked. In A Dand D 2nd ed (players options) combat and tactics I remember a critical hit system that was rather topugh to deal with at times. I hve character the have been on the receving side of critical hits using those rules and some have the scars to prove their hardships. I find that a battle that is hard won is the battles most oft retold.

I have characters that were laid up for like 3 months dealing with broken hips and such from crabmen in a game. I loved that game. we only had one character to do running around and playing nurse maid to the rest of the party. It was not the cleric, it was the meat shield. the cleric was the worst for wear! Those were the most memorable moments. we have the Keep that is on the lakes edge where we had to hole up for healing. We are now the lords of that keep. It has great worth!!

Happy moments that require rp as leif mentioned are great, but they make me want to just tip my hat at the end of the encounter and move to the next scene of the play. But that is just me.[/sblock]

Well said! Though I'm not sure any of the three of us are on exactly the same page, I think I see what you're saying.

(BTW, I'm using Paizo's Critical Hit Deck so crits should be very interesting. It'll be in play all the time for PC crits, but probably only for boss fights for the baddies. Anytime there's a critical I'll draw from the deck and put the additional results in play in the description. The Critical Fumble Deck is on backorder, but when it comes in I'll likely start using it as well.)
 

Wow . . . um, OK. I didn't know we were arguing. I thought I was putting some of my thinking regarding interesting gaming down to maybe clarify expectations for the game, and then having a friendly discussion about it. (Though comparisons to Zimmer are maybe not so friendly - I've heard you talk about him before!) And from your response I'm now thinking I didn't get your meaning, though I thought I had it. Sorry.

Looking back at my last post it seems like the last couple of sentences could come across as somewhat threatening . . . that's not how I meant them at all. I actually meant to put a smiley face in there to convey the joke but forgot. If that's the problem I apologize for it as well.
Hey, don't worry about it! I'm sure not. And I'm sorry I took your post wrong to begin with. It's all good!
 


Well said! Though I'm not sure any of the three of us are on exactly the same page, I think I see what you're saying.

(BTW, I'm using Paizo's Critical Hit Deck so crits should be very interesting. It'll be in play all the time for PC crits, but probably only for boss fights for the baddies. Anytime there's a critical I'll draw from the deck and put the additional results in play in the description. The Critical Fumble Deck is on backorder, but when it comes in I'll likely start using it as well.)

the three of us, maybe not. but I see you mention the crit deck and fumble deck and theat tells me that you are on the same page as me. I have a dm friend that has both decks and we noticed that the day we used them, we only used the crit fumble deck for the pc's and the drit hit deck for the opponants. it was a bad day for the dice.

the drit hit charts are rather unwieldy in the player's options: combat and tactics (here to for to be known as PO: C&T) there were about 5 steps involved with variables starting with a save, deturmin weapon size , deturmine victum size. that is all i remember off the top of my head right now. If i can find an electronic copy of it i will send it to you sna see what you think.
 

Mowgli,

Not sure if you saw this link in the email sent out by ENWorld or not. I almost just deleted it without even looking at it, but I'm glad I took a peek!

Anyway, referenced in that email was a mapmaking resource website called Gnome Stew (which, by the way, I think is a very cool name and wish that I had thought of it!). Anyway, here's the link that I think you'll have fun checking out:

Troy’s Crock Pot: A map-making groove - Gnome Stew, the Game Mastering Blog
 
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comments from the hazelnut gallery:

"Ugh! I'd rather eat my own vomit!" (OOC: no comment, please, from the peanut gallery about dogs eating their own vomit!)

way too easy. I will jsut let this one go.
 


I'll get a post up regarding Almah's reaction to the Pugwampi fairly soon. I'm sorta slowing down to wait for Ryan and Scott to get back into the action, as well as for MikeL to finish up the details on Radoon and jump in.
 

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