A Merc's Life [OOC 01]


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I know . . . I actually feel bad about that. I thought when I rolled Harnry as the target it would be OK - he's got a great Will save (second best in the party) and the DC was only 10.

However, it does make for an opportunity (or several, as the Pugwampis and their kin show up - in more and more powerful forms - through pretty much the whole Adventure Path).

Also makes me not quite as nervous about all those Masterwork Weapons I passed out to first level characters. :devil:

Oh yeah, there's nothing that gets a PC's blood boiling like messing with their stuff.

Sure the bad guy can murder townsfolk, gate in demons, burn down the villiage or sacred tree to the nature gods, but those don't hold a candle to when the bad guy hits the party with Mordenkainen's Disjunction, the ultimate F-U DM weapon.
 


Yup. The whole 'clearing' in the cactus patch (on a cliff ledge next to a 25 foot drop into more cactus) is only about 15x25 feet.

I had Aodhán close right after his spell, so the Pugwampi dropped its bow and attacked with a dagger (bounced off A's scale mail but almost a hit).
 

Excellent.

As an aside after tomorrow I'm heading on vacation until 7/13. I'll post an update in the Talking the Talk thread as well.
 

Righty-O! Would you like us to NPC Aodhán for you? Of course, at the rate we're moving right now there won't be much happening, but you never know when we'll decide to kick it into high gear! :)
 




Ugh. WHEN (not if) you npc Houwlou, you'll most likely roll a pair of nat. 1's to start off, just to balance things out for the party! Yuk, why does SCOTTY always get all the friggin nat 20's???!! It's ALWAYS been that way! :-pout-:
 

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