A Merc's Life [OOC 01]


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I know Scotley's having connectivity problems due to his cable company. If he hasn't made his TH rolls by this evening when I get back from dinner I'll make them for him to move things along (hope you don't mind, Scotley - my luck's not nearly up to yours, but maybe since I'm 'playing the villains' this time I'll roll well for you).
 

[sblock=ooc]Caltrops is in the spell compendium, sorry. I ment to copy and paste that info.

but first a will save....[/sblock]

1d20+5=7, 1d20+5=19

(I am hating this creature already!)

[sblock=caltrops]Caltrops
School; Conjuration (Creation)
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Description
A caltrops spell covers one 5-foot-by-5- foot square with caltrops. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target’s shield and deflection bonuses do not count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one. A successful attack by a caltrop deals 1 point of damage. If the target is Small, Medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given above. A giant centipede, for example, can scramble among the caltrops with no chance of hurting itself, and a fire giant wearing thick, massive boots might be immune to their attacks. For every two caster levels beyond 1st, you can affect an additional 5-foot by- 5-foot square, and the caltrops’ attack bonus increases by 1. Thus, you affect two squares at 3rd level (+1 melee), three at 5th level (+2 melee), four at 7th level (+3 melee), and a maximum of five at 9th level or higher (+4 melee maximum). Multiple caltrops spells (or mundane caltrops) occupying the same space have no additional effect.
[/sblock]

The butt-ugly, pugnacious little imp gibbers and capers madly as Harnry's most prized possession, the axe passed down to him by his father, rings like a bell and shatters into a hundred pieces. Shards tinkle down into the neck of the wizard's leather armor.

I reeeeely REEEEEEELY hate this little twirp and all his kin!
 

I reeeeely REEEEEEELY hate this little twirp and all his kin!

I know . . . I actually feel bad about that. I thought when I rolled Harnry as the target it would be OK - he's got a great Will save (second best in the party) and the DC was only 10.

However, it does make for an opportunity (or several, as the Pugwampis and their kin show up - in more and more powerful forms - through pretty much the whole Adventure Path).

Also makes me not quite as nervous about all those Masterwork Weapons I passed out to first level characters. :devil:
 
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does the fact that it is a master work item give a circumstance bonus to the save?

never mind that. the roll was a 7 which would require a much betteer bonus then +1 that might be possible.
 
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However, it does make for an opportunity (or several, as the Pugwampis and their kin show up - in more and more powerful forms - through pretty much the whole Adventure Path).

Meant to say 'role play opportunities' there.

does the fact that it is a master work item give a circumstance bonus to the save?

never mind that. the roll was a 7 which would require a much betteer bonus then +1 that might be possible.

I actually did give the +1 bonus, but it would have taken a +3.
 

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