ok, truthe be told, I am 38 going on 39 (for the 9th time)
That's about what I thought. So, 47 going on 48?
[sblock=ooc]Caltrops is in the spell compendium, sorry. I ment to copy and paste that info.
but first a will save....[/sblock]
1d20+5=7, 1d20+5=19
(I am hating this creature already!)
[sblock=caltrops]Caltrops
School; Conjuration (Creation)
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Description
A caltrops spell covers one 5-foot-by-5- foot square with caltrops. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target’s shield and deflection bonuses do not count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one. A successful attack by a caltrop deals 1 point of damage. If the target is Small, Medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given above. A giant centipede, for example, can scramble among the caltrops with no chance of hurting itself, and a fire giant wearing thick, massive boots might be immune to their attacks. For every two caster levels beyond 1st, you can affect an additional 5-foot by- 5-foot square, and the caltrops’ attack bonus increases by 1. Thus, you affect two squares at 3rd level (+1 melee), three at 5th level (+2 melee), four at 7th level (+3 melee), and a maximum of five at 9th level or higher (+4 melee maximum). Multiple caltrops spells (or mundane caltrops) occupying the same space have no additional effect.
[/sblock]
The butt-ugly, pugnacious little imp gibbers and capers madly as Harnry's most prized possession, the axe passed down to him by his father, rings like a bell and shatters into a hundred pieces. Shards tinkle down into the neck of the wizard's leather armor.
I reeeeely REEEEEEELY hate this little twirp and all his kin!

However, it does make for an opportunity (or several, as the Pugwampis and their kin show up - in more and more powerful forms - through pretty much the whole Adventure Path).
does the fact that it is a master work item give a circumstance bonus to the save?
never mind that. the roll was a 7 which would require a much betteer bonus then +1 that might be possible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.