A Merc's Life [OOC 01]

Thanks for using the Stat Block, Scott!

When you get a little time, don't forget to adjust his HP to 12/14 and strike through CLW and Sleep spells, please sir.

Yeah, I realized just after I posted that it wasn't current. I'll edit. I was going to just fix it next post. I like it. The OP site is coming along very well. Of course now that you've got the site set up so well you're going to have to start all over since I don't think we can beat the Pugwumpis at the rate we're going. At least Keeland can't. :uhoh:
 

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Yeah, I realized just after I posted that it wasn't current. I'll edit. I was going to just fix it next post. I like it. The OP site is coming along very well. Of course now that you've got the site set up so well you're going to have to start all over since I don't think we can beat the Pugwumpis at the rate we're going. At least Keeland can't. :uhoh:

It's a frustrating one for sure. Just takes one hit to kill 'em on average (they're only 3 HP) but that Aura of Unluck makes 'em hard to hit . . . on the other hand, they do 1d2-4 damage (so only one point) and they don't have terrific bonuses TH either.
 

OOC: More frustrating than deadly, but as near as I can figure, Keeland has something like a 12% chance of getting a hit on any given round. If he does get said hit he can do three points or better 75% of the time so he should be able to drop one every 10 to 11 rounds if the dice are running average. If others can't do better this fight will be over some time after Christmas.
 


Nah - I'll bring it to a premature end before that happens. The Pugwampi's unluck isn't supposed to work against them, but we might find the ceiling falling in on them before too much longer. This written as a minor nuisance and flavor encounter. Played table-top it would have been, too. But with the time frame of PbP - especially with a group of mature players with lots of other demands on their time - it does tend to drag.

It would actually be an awesome encounter to do face to face - lots of opportunities for unusual tactics with the upper/lower level encounter area, the joyful malevolence of the Pugs and their unluck aura. It just doesn't translate that well to the boards.
 

Yeah I'm getting the sense that we could do some pretty cool things with the terrain. I don't intend my comments to indicate that I'm not having fun. The Pugwumpis are serving their purpose of making me hate them. :D
 





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