A Merc's Life [OOC 01]


log in or register to remove this ad



Hang on a sec, renau1g, I think you're forgetting about those who:

A- Just really don't care

and

B- Those who already know what the result will be and so wisely choose to not subject themselves to the punishment.

;)
 


Yup...this hit the gutter pretty quick.

So back on track. what are your favourite/least favourite things of pathfinder vs 3.xe?
 

While I like almost all of the changes, subtle and not so subtle, for me the best part of Pathfinder isn't a specific. The folks at Paizo did an excellent job of refreshing one of my favorite pasttimes, breathing new life into it. It feels shiny and new, and I've got some of my old childlike sense of wonder when I read it. This is also true of the Golarion campaign setting - very exciting stuff!

That said, some specifics that stand out for me:

Each core race now has much to recommend it - at some point I'd actually like to play a character of every one of them because it should prove unique. This is especially true as I've gotten more into the Golarion campaign setting, where even more background and culture has become available to draw from.

Similarly, the overhaul the core classes got is fantastic! Every class is now eminently playable all the way through level 20. IMHO, this restores Prestige Classes to their rightful place - alternatives taken for flavor or a different experience rather than as a necessity to make starting in some of the core classes competitive at higher levels. Also, each of the core classes now has a very unique feel. The most blatant example of this last (for me) is the Sorcerer and her Bloodline powers, but every one of them has similar enhancements that could be cited.

Finally, the overhaul and simplification of the Skill System, eliminating the need for a calculator and an advanced mathmatics degree to correctly allocate skill points (especially for multi-classed characters with different Class Skills).

There's a lot of other stuff I like, and (obviously) very little I don't like. And the stuff I don't like tends to be stuff I can easily house rule - as intended by the designers.
 

let me start with the easy part first ...

There's a lot of other stuff I like, and (obviously) very little I don't like. And the stuff I don't like tends to be stuff I can easily house rule - as intended by the designers.


as mowgli says, very little i don't like and what I do can easily be house ruled.

now the hard part: what I do like.

races in 3.5 felt like theywere made to make humans the outsiders. the 5th wheel and the weakest. PFRPG has but a better balence to the races since the first edition, which haas flaws of its own.

Classes of non core made the core clases feel like they were pase', old baggage. Now they have the feel of purpose. 'new and shiney' is what mowgli says, and accurately so. the effect of wizardly abilities gives them some of the high fantasy that one would expect, the skills of fighters are brought to a greater strength and the priest of doing an area effect of healing shows the power of their faith and their god. the scorcerer's ability to haave various roots for their power is a great and refreshing change. these are the things that i have noticed so far and if i were to read deepeer, I could probably write a short story sized list of things that are of the "I like" catagory of things.

David
 

races in 3.5 felt like theywere made to make humans the outsiders. the 5th wheel and the weakest. PFRPG has but a better balence to the races since the first edition, which haas flaws of its own.

This actually irks me greatly about 4e (possibly one of my biggest peeves with the system). Humans get a +2 in one ability score, where every other race gets +2 to 2 scores. Other races get some cool ability (like elves: 1/fight reroll an attack roll), but humans get a bonus feat. Humans get an extra at-will power, but 90% of the time you'll use just 1. As most classes rely heavily on 2 ability scores the human is decent at everything, just not good at anything (they're like bards were in 3e). They are arguably one of the best as wizards though, the extra at-will is beneficial for them.

So every group is always a collection demi-humans (I feel like we're a travelling carnival or freak-show rather than adventuring party).
 

it is the emphasis at making non humans so great, that i choose to play human so much in my present years. in my earlier (1 e and 2 e playing) I seemed to always play non humans.
 

Remove ads

Top