A Merc's Life [OOC 01]

Houwlou got weak hp for 2nd level, but, oh well.
d10+1 for 2nd level = hp for second level, yay! (1d10+1=4)

Houwlou also gets a bonus feat for Combat Style, for which he selects Two-Weapon Fighting (now he will customarily use longsword and dagger, or can he use two longswords?)

He gets 9 skill points(!) he'll put them on:
Appraise 1 pt
Handle Animal 2 pts
Know(nautre) 2 pts
Perception 2 pts
and
Profession (guide) 2 pts.

Sorry about the HP roll :p

Nothing keeping him from using two longswords, but since his off-hand weapon will not be light he'll be at -4/attack rather than -2.

Gotta spread the skill points out, though - only one rank/HD in any give skill, and he's already got a rank in HA, K(N), Per, and Prof (Guide). So you've got four more skill points to distribute.
 

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Favored Class Bonus!

You guys don't forget that each time you take a level in your favored class (which for everyone - including Keeland* - is your current class) you get either +1 HP or +1 Skill Point!

*Scott, under the final rules Keeland may choose a favored class from the entire list - you are no longer bound to the two choices from the Beta edition. I'm assuming you'll take Bard, but you're surely not locked in to that.
 

Houwlou will take the extra hp for 2nd level, so that makes his total additional hp 5. (not too shabby, I suppose!) :p

About the 2-weapon thingy -- he already has 2 daggers, but only one longsword, so until he can get another one, he'll just use a dagger in his off-hand. ;)
 


Houwlou also gets another +1 to his Fort save and +1 to his Ref save.

For spreading the skills around, put the extra four points on
Spellcraft
Survival
Stealth, and
Sense Motive
that's in addition to Handle Animal, Knowledge (Nature), Perception, and Profession (Guide)
 

Houwlou will take the extra hp for 2nd level, so that makes his total additional hp 5. (not too shabby, I suppose!) :p

About the 2-weapon thingy -- he already has 2 daggers, but only one longsword, so until he can get another one, he'll just use a dagger in his off-hand. ;)
Houwlou also gets another +1 to his Fort save and +1 to his Ref save.

For spreading the skills around, put the extra four points on
Spellcraft
Survival
Stealth, and
Sense Motive
that's in addition to Handle Animal, Knowledge (Nature), Perception, and Profession (Guide)

Gotcha, and . . .

I'll stick with Bard as the favored class and take the hit point this time. Thanks!

gotcha!

I've been tinkering with the OP site some tonight - I'll get the changes on your sheets prob'ly tomorrow sometime.
 

remember that acid dart (and 0 level spells?) are 3+int mod times per day. that would be 7 times per day for H. Dresxtin when toying with OP.

Also, Arcane bonded item can only be magiced as per having the actual feat (craft wand: level 5)

HP:
1d6=6 +3 (con) = 9

wizard level at 2
bab +1
will +1

skill points 2 (base) + 1 (fav class) +1 (race) +4 (int) = 8
Appraise , Spellcraft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Craft: weaponsmithing and Profession: soldier

Acid dart damage is at 1d6 + 1
Summoner's charm is +1 round / casting

spells gained in book:
Hail of Stone, Animate Rope

Spells Memorized: (+1 cantrip and +1 level one )
0: Mage Hand, Detect Magic, Launch Bolt, Prestidigitation
1st: Hail of Stone, Orb of Fire (lesser), Magic Missle
 
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