Ogrork the Mighty
Explorer
What's a party of adventurers doing listening to some kid? They should just pat him on the head and get on with doing the stuff adventurers do.
LLLLLLLLLLLLLLEEEEEEEEEEEEEEEERRRRRRRRRROOOOOOOOOOOOOYYYYYYYYYYY!!!!!!!Hammerhead said:Bah! Everyone here is too complicated. Our group would cast some buffs and attack the wolves, ending triumphant and victorious amongst piles of dead bad guys.
Hammerhead said:Bah! Everyone here is too complicated. Our group would cast some buffs and attack the wolves, ending triumphant and victorious amongst piles of dead bad guys.
Yeah but the WW have decent intelligence & skills even if they lack magic - too much to chance.Pielorinho said:I dunno: with some decent tactics, if the party can fight the WWs a bit at a time, it seems perfectly plausible they could win.
I totally agree.Pielorinho said:I dunno: with some decent tactics, if the party can fight the WWs a bit at a time, it seems perfectly plausible they could win. Resist Energy on everyone, illusions of Walls of Fire to divide the WWs into bite-sized units, fireballs, and fighters to mop up: it might very well be possible.
Once they're dead, take the WW heads to a place that you know some vitlings will visit; when they arrive, explain to them (via the boy) that:
1) The winter wolves will no longer protect them from the cold ones
2) because you're much mightier than the WWs are,
3) but that you demand the vitlings' assistance in wiping out the cold ones now,
4) and the vitlings' last sacrifice, this little boy, will be sacrificed to you instead of to the WWs.
Enlist the village in killing the cold ones. Create a peace treaty between them and your own people. Take the little boy back to town and have him raised in the church of pelor. Break for lunch.
Daniel