A Moral Dilemma

See the question in the first post below

  • Leave and seek the supplies elsewhere

    Votes: 117 71.8%
  • Take what you need, using minimum force if necessary

    Votes: 28 17.2%
  • Take everything you want, go on a wanton killing and pillaging spree

    Votes: 5 3.1%
  • Burn the village, perform such heinous acts that your crimes will go down in the annals of infamy.

    Votes: 13 8.0%

I tend to play Rangers with a maxed out Survival skill, so I wouldn't worry about the village. A few days of hunting / gathering in the woods will replenish food / water, and I always set aside a few ranks for useful Craft skills, so I (or others in the party) could take care of any minor maitanance needed for items / etc with a simple Take Ten.

Beyond this, what do you mean by the party being much in need of supplies? I chose 1 since the wilderness would be enough of a supplier for most of my needs.
 

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I, personally, would leave and seek the supplies elsewhere.

As a player, though, I would not enjoy playing in a game like this. Artificial, unexplained limitations are for jerks.

On the other hand, if there's a reason (like the tyrannical Dragon King) that my characters can at least understand if not deal with, that's a different matter. I'm happy with that sort of thing.
 


We're pirates . We might take the supplies and then slaughter the lot of them, assuming that the ship's chaplain didn't do something horrible first.
 


Omegaz said:
Or for those creating a poll!
Hehe. No. Jerks. ;)

More seriously - you could have been more clear as to the precise conditions. "The supplies are needed" - to do what? Survive another week? Travel through a forest to the next town within a fortnight? Immediately save the life of a comrade near death?
 

My party ranges from LE (me, the leader) to N (most of the party) to NE (our thief).

We would take the supplies and make an example of the shopkeeper or anyone who tried to aid him.

I'd probably leave the right amount of money behind, -10% for being a dick.

We don't take alot of guff from shopkeepers.
 

DrNilesCrane said:
Investigate why they are so hesitant to sell the party goods: this sounds like the begining of an interesting adventure that could really go in a dozen different directions.

Agreed. Investigate. The elder is probably really a spy for dopplegangers or something. That's usually the reason for any abnormal behavior -- an adventure hook!
;)
 

This is a blatant plot hook. We would try to establish what we could do for the village elder in order to "gain his trust" (insert crooked finger signs here).
 

Paladin Dilemmas

Dilemma 1:
Saigon Embassy, 1975, or the conclusion of a certain classic module series. Your primary allegience is to your own people. Make sure the party and the sailors make it out alive, and take as many civilians as you can. How to execute on that is a little more complicated. Probably, the paladin, using his high Charisma, should tell them to clear away from the decks. Get as many family units on board as possible -- I'm not in women and children first since they needs their daddies to farm their new farms -- and tell the remainder to make rafts as quick as they can.

Dilemma 2:
Protect the king. Go down like a samurai -- die for the emperor, whether he wants you to or not.
 

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