Angel Tarragon
Dawn Dragon
Either go somewhere else or a hire a handful of commoners to buy to buy you the stuff you need.
(Having now read the thread)LostSoul said:What if the DM is indeed metagaming - that is, he has set up this situation in order for you to make a moral decision? To this DM, the whole point of the game is to give the players moral decisions to make. He's presenting the players with a moral choice, and sitting back and watching what they do. Is that "screwing" the players? If so, how? (I don't see it that way, or how it could be seen that way, so I'm interested to hear why you think it is screwing the players.)
Since one of the actual pool choices is "leave and seek supplies elsewhere" as opposed to "Die", I'm skeptical of this reasoning.Lord Pendragon said:Certainly under better circumstances, the man would have the right not to sell, for whatever reason. But this isn't better circumstances, and my PC isn't going to die to protect the old man's right to stiff him out of mistrust.
LostSoul said:I think you're right - the DM has to take your actions into account. I also think the rules don't work very well here. If they don't want to give/sell you their supplies because doing so will mean their deaths, what kind of skill check do you need to make them hand their supplies over? Would a "Helpful" NPC do that sort of thing? And if he won't, doesn't that take away from having a high Diplomacy check, since sometimes you just can't change an NPC's mind? But if he will help you, even though it means his own death, is that giving Diplomacy too much power?
It may not even matter, though:
DM: "The NPC says, 'I don't want to sell you any supplies.'"
PC: "Well, I make a Diplomacy check to convince him that he does. I got a 37."
DM: "Okay. He looks torn, not sure what to do now. He says 'I guess I'll help you lads out. I hope that the great Dragon King doesn't take offense, because if he does it will mean my life...'"
PC: <with knowledge of the implications of his choices, insert moral choice here>
Lord Pendragon said:A moral choice dictated by the situation is one thing. Such choices can be a part of an intriguing game. A moral choice artificially constructed (and bound with baseless restrictions) by the DM is another thing entirely. I don't play D&D to participate in an amateur ethics class taught by my DM. So if the DM is going to fabricate absolute scenarios to see what I would pick, he can take his "campaign" and stuff it.
I like ethics, and ethics classes. I've taken them in college. But I don't want them in my gaming, save those ethical decisions which stem naturally from making decisions in a fantasy world.
Brain said:depends entirely on what character I'm playing.
I was responding to those who suggested that perhaps there weren't any other choices. i.e. the PCs can only either a) go without, b) take the goods by force, c) take the goods by force and kill everyone, etc. That PC choices outside of the presented puzzle would be rejected out of hand to preserve the "moral dilemma." Such a scenario ceases to be gaming to me, and instead becomes a constructed ethical problem, such as those presented in a college course on the subject.LostSoul said:I guess I see it like this: the DM is offering an encounter, and the players can react however they want. Is it worse because the encounter has a moral/ethical spin, instead of a resource management one? (ie. Which would you rather do - 1. Decide whether or not to take what you need and screw the locals, or let them live on in peace and go without what you need? or 2. Decide whether or not you should head into room 21, where the vampire is, because if you don't attack him now he'll recover at nightfall, but your spells and hp are low and you might not be able to get through his vampire-spawn guardians?) Both are fabricated by the DM, and both allow the players freedom of choice; the difference is in the nature of the question itself.
Note that this isn't a real ethical question. I've long since forgotten them.ethics classes around the world said:Teacher: You're standing on a pier and a stranger is swimming nearby, when suddenly you see a shark attack him. You can either let him be mauled by the shark and die, or jump in and assist him in which case you will both be disfigured, but both of you will survive. What do you do?
Student: I call for help.
Teacher: Nobody is around.
Student: I throw him a rope to quickly pull him in.
Teacher: There's no rope.
Student: I try and find a weapon to use against the shark.
Teacher: The pier is completely barren. All you can do is either leave the man to die, or be disfigured yourself to save him.
Student: How do I know I'll save him if I jump in? This is a freaking shark we're talking about, isn't it?
Teacher: You've seen a lot of shark shows on the Discovery channel. You know that the two of you could overpower this shark, though you'd both be mauled.
Student: But what if this guy panics? How do I know he'll keep his head enough to help me with the shark? What if he runs away the minute I jump in, leaving my sorry butt to the shark?
Teacher: You're psychic. You have a premonition that he'll help you. Look, the point of this exercise is to examine the moral implications of the choice presented, not to pick apart the question, okay? Now do you leave the guy alone or jump off the frikkin' pier?!