Darklone
Registered User
I'll add comments where I think it can be done easier or better.
- No feats.
For the fighter and the monk, make one list of feats he gains at the relevant levels. Power Attack/Cleave, Weapon Focus, Rapid Shot, PBS, Precise Shot etc. I'd give Cleave to the barbarian at level 9 too. Same for the ranger - No skills, except for rogues.
Yeah, simply assume maxxed ranks for Open Lock, Disable Device and stuff. - No normal multiclassing.
see below - A character can have two classes, using the gestalt rules from UA, but XP is split up between both classes.
I would handle it with normal multiclassing, but only two classes and not more than one level apart. Nearly same result but easier/more balanced. - The XP tables are exponential (1000, 2000, 4000, 8000, 16000, etc.).
You're the DM, hand out XPs as you want. - No attacks of opportunity.
Ok... that's not a problem if you don't allow all manoevers that would provoke an AoO. Many people do this and it works fine. - People declare their actions at the start of the round, then initititve is rolled to determine the order the actions are resolved.
Every round? If you like it. That works fine till that ogre attacks twice in a row and half of the party is dead. - To generate ability scores, roll 3d6 six times and assign them as they choose, the ability modifiers are 3 (-3), 4-5 (-2), 6-8 (-1), 9-12 (+0), 13-15 (+1), 16-17 (+2), 18 (+3)
Tough. Hardcore game. Let's hope the players roll similarly, otherwise some will rule the game. - Instead of granting bonuses to ability scores, races improve ability modifiers; for example, an orc gets +1 Strength modifier, -1 Intelligence modifier, -1 Charisma modifier (this change is mainly so I don't have to create a big table to find ability modifiers for higher than human possible ability scores)
Should work.
Nope. But it's an easier, stripped version of 3rd edition.Does that seem like it would result in a rules system pretty similar (in a general sense) to previous versions of D&D/AD&D?