A new armor system...

snarfoogle

First Post
The different types of HP damage inspired me to post this, which I have been sitting on for a while. I got the idea from various roguelikes, and it's like this. AC is split into two armor values, DV and PV. DV represents how well you can dodge, avoid, and soften blows with your speed and dexterity. PV would be your toughness, constitution and how much armor you're wearing. Natural and normal armor would affect your PV, and dexterity and light or no armor would increase your DV. I'm not that experienced so I can't give any numbers, but if anyone else would like to try...
 

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In other words, AC strictly from things that help you avoid being hit, and everything else is DR, which reduces the pain and suffering of being hit. Except that you haven't actually proposed a new system with numbers. I like the idea, and have been kicking around numerous thoughts on the matter, but we still have nothing concrete to thrash and trash.
 

Except that you haven't actually proposed a new system with numbers.

Well, yeah. Because I can't do that. I can't actually balance anything, although I can come up with ideas.
 
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