Thorvald_Grimbjorn
First Post
Hi there! Please, feel free to critique! All comments are much appreciated.
BERSERKER
CLASS TRAITS:
Role: Striker.
Power Source: Martial/Primal.
Armor Proficiencies: Cloth, Leather, Hide, Chainmail.
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged.
Bonus to Defense: +2 Fortitude.
Hit Points at 1st Level: 17 + Constitution score.
Hit Points per Level Gained: 7.
Healing Surges per Day: 9 + Constitution modifier.
Class Skills: Athletics (STR), Endurance (CON), Heal (WIS), Intimidate (CHA), Religion (INT), Streetwise (CHA).
Trained Skills: Three trained Skills at 1st level.
Class Features: Battle Reaver, Warrior's Madness, Weapon Talent, Fighter Stances, Extra Fighter Stance [7th level], Power Strike, Improved Power Strike [3rd level], Weapon Specialization [7th level], Battle Rage.
BERSERKER CLASS FEATURES:
Battle Reaver: Once per turn when you hit with a melee basic attack, one enemy adjacent to you takes 1d6 damage (or 1d10 damage if you are wielding a two-handed weapon). This damage increases to 2d6 at 11th level (or 2d10) and 3d6 at 21st level (or 3d10).
Warrior's Madness: You gain a +2 bonus to Will against attacks with the Charm or Fear keyword. This bonus increases to +4 at 11th level and +6 at 21st level. In addition, you gain a +5 bonus on saving throws against attacks with the Charm or Fear keyword.
Weapon Talent: As Knight/Slayer class feature.
Fighter Stances: You gain two of the following powers of your choice: Battle Wrath (as Knight/Slayer's Fighter Stance), Berserker's Charge (as Slayer's Fighter Stance), Claws of the Wolf, Eagle's Flight, Poised Assault (as Knight/Slayer's Fighter Stance), Raging Bear, Serpent's Lunge, Unfettered Fury (as Slayer's Fighter Stance).
Claws of the Wolf (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you attack an enemy against whom you have combat advantage with a melee basic attack you gain a bonus to the attack roll equal to half your Dexterity modifier.
Eagle's Flight (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, you gain a power bonus to AC equal to your Charisma modifier against all opportunity attacks provoked by moving.
Raging Bear (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you hit an enemy with a melee basic attack you gain a power bonus to the damage roll equal to your Constitution modifier, but you also grant combat advantage to all enemies.
Serpent's Lunge (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you shift before making a melee basic attack, you gain a power bonus to the attack roll equal to half your Wisdom modifier.
Extra Fighter Stance: As Knight/Slayer class feature.
Power Strike: As Knight/Slayer class feature.
Improved Power Strike: As Knight/Slayer class feature.
Weapon Specialization: You gain one of the following benefits of your choice: Bear, Eagle, Serpent, Wolf.
Crushing Paw - Benefit: When you use Power Strike with an axe or hammer, you can push each enemy adjacent to you 2 squares.
Fang Strike - Benefit: When you use Power Strike with a heavy or light blade, the target grants combat advantage to you and your allies until the end of your next turn.
Lunging Spear - Benefit: When you use Power Strike with a spear or staff, the target takes a -2 penalty to AC and Reflexes until the start of your next turn.
Soaring Blade - Benefit: When you use Power Strike with a heavy or light blade, all allies within 5 squares of you recover 5 Hit Points.
Battle Rage - You gain the Battle Rage power.
Battle Rage (Fighter Utility) - Daily; Primal, Rage; Minor Action; Personal.
Effect: Until the rage ends, you deal an extra 1[W] damage with your melee basic attacks.
In addition, you can make saving throws at the start of your turn against the dazed, dominated and stunned conditions, as long as they are against effects that a save can end. On a save, the effects immediately end, preventing them from affecting you in your current turn.
If you fail your saving throws, you can still make saving throws against the effects at the end of your turn.
Special: You gain one more use of Battle Rage per day at 5th level, and one more use at 9th level.
So? What do you guys think?
BERSERKER
CLASS TRAITS:
Role: Striker.
Power Source: Martial/Primal.
Armor Proficiencies: Cloth, Leather, Hide, Chainmail.
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged.
Bonus to Defense: +2 Fortitude.
Hit Points at 1st Level: 17 + Constitution score.
Hit Points per Level Gained: 7.
Healing Surges per Day: 9 + Constitution modifier.
Class Skills: Athletics (STR), Endurance (CON), Heal (WIS), Intimidate (CHA), Religion (INT), Streetwise (CHA).
Trained Skills: Three trained Skills at 1st level.
Class Features: Battle Reaver, Warrior's Madness, Weapon Talent, Fighter Stances, Extra Fighter Stance [7th level], Power Strike, Improved Power Strike [3rd level], Weapon Specialization [7th level], Battle Rage.
BERSERKER CLASS FEATURES:
Battle Reaver: Once per turn when you hit with a melee basic attack, one enemy adjacent to you takes 1d6 damage (or 1d10 damage if you are wielding a two-handed weapon). This damage increases to 2d6 at 11th level (or 2d10) and 3d6 at 21st level (or 3d10).
Warrior's Madness: You gain a +2 bonus to Will against attacks with the Charm or Fear keyword. This bonus increases to +4 at 11th level and +6 at 21st level. In addition, you gain a +5 bonus on saving throws against attacks with the Charm or Fear keyword.
Weapon Talent: As Knight/Slayer class feature.
Fighter Stances: You gain two of the following powers of your choice: Battle Wrath (as Knight/Slayer's Fighter Stance), Berserker's Charge (as Slayer's Fighter Stance), Claws of the Wolf, Eagle's Flight, Poised Assault (as Knight/Slayer's Fighter Stance), Raging Bear, Serpent's Lunge, Unfettered Fury (as Slayer's Fighter Stance).
Claws of the Wolf (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you attack an enemy against whom you have combat advantage with a melee basic attack you gain a bonus to the attack roll equal to half your Dexterity modifier.
Eagle's Flight (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, you gain a power bonus to AC equal to your Charisma modifier against all opportunity attacks provoked by moving.
Raging Bear (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you hit an enemy with a melee basic attack you gain a power bonus to the damage roll equal to your Constitution modifier, but you also grant combat advantage to all enemies.
Serpent's Lunge (Fighter Utility) - At-Will; Martial, Stance; Minor Action; Personal.
Effect: Until the stance ends, whenever you shift before making a melee basic attack, you gain a power bonus to the attack roll equal to half your Wisdom modifier.
Extra Fighter Stance: As Knight/Slayer class feature.
Power Strike: As Knight/Slayer class feature.
Improved Power Strike: As Knight/Slayer class feature.
Weapon Specialization: You gain one of the following benefits of your choice: Bear, Eagle, Serpent, Wolf.
Crushing Paw - Benefit: When you use Power Strike with an axe or hammer, you can push each enemy adjacent to you 2 squares.
Fang Strike - Benefit: When you use Power Strike with a heavy or light blade, the target grants combat advantage to you and your allies until the end of your next turn.
Lunging Spear - Benefit: When you use Power Strike with a spear or staff, the target takes a -2 penalty to AC and Reflexes until the start of your next turn.
Soaring Blade - Benefit: When you use Power Strike with a heavy or light blade, all allies within 5 squares of you recover 5 Hit Points.
Battle Rage - You gain the Battle Rage power.
Battle Rage (Fighter Utility) - Daily; Primal, Rage; Minor Action; Personal.
Effect: Until the rage ends, you deal an extra 1[W] damage with your melee basic attacks.
In addition, you can make saving throws at the start of your turn against the dazed, dominated and stunned conditions, as long as they are against effects that a save can end. On a save, the effects immediately end, preventing them from affecting you in your current turn.
If you fail your saving throws, you can still make saving throws against the effects at the end of your turn.
Special: You gain one more use of Battle Rage per day at 5th level, and one more use at 9th level.
So? What do you guys think?