Jamestown Colony/Manor House
Morning
Round 0
“Necromancy of some kind, certainly,” Arjhan had to agree, “given what we have seen so far. And perhaps a pact of some kind, as well, if the child’s words of a conversation are to be believed.” He hummed to himself as he considered. “All we can do is investigate. If it is some vile evil, then we will smite it,” he vowed. He reached down to check if the door was locked, though did not open it yet until everyone was ready.
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Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
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[sblock=Ministats]
HP: 26/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (2/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
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