for me is how it plays at the table, and 5E is more simple than 3E or 4E.
I can understand that. 5e is more like classic D&D, both in the style of the rules, and the presentation and general feel, and that familiarity, along with being comfortable with the role of the DM in both classic & 5e D&D, can give that impression.
There's just less book-keeping all around, character creation and advancement is far simpler, less modifiers to deal with, feats as optional, etc.
Actually, character advancement, for instance, is much more complex in 5e than in 4e, which had a simple, uniform advancement scheme (classic D&D was even more complicated when it came to advancement). 4e's system was just new & different. So, understandable, but, yes, I think we're talking about different things. You're talking about your experience of the system, "how it plays at the table" for you, as you put it. I'm talking about the system, itself, separate from what the players bring to it.
You also seem to be willfully ignoring the fact that, as I said (and you didn't respond to) there was far more product for 4E a year in.
I agreed with it. Yes, 5e has far less material out, at this point, than 3e or 4e or 2e did. That doesn't make it a simpler system. If you compare it to prior systems at a comparable point, with the same number of actual rule books out (just the core 3, still), 5e isn't any less complex than any of them.
I think we may actually agree on part of the point, though, which is that the slow pace of release is not all bad, and may even be good. D&D has rarely been able to tolerate a lot of bloat without breaking down, so limiting actually 'crunch' or splatbooks, and releasing fewer books, more focused on adventures and settings, can give the system a longer shelf life, even if it's design is a little retro & baroque.
First of all, "at release" all editions are the same in terms of products: the core three, plus maybe one other product. I think the most we could say is that at release 5E is a more complete game than 4E was, with more classes and races to choose from
You could also say that 5e at release is a more complex or complicated game than 4e at release, it'd be equally true. The major difference among, complex, complicated, and complete in that context is one of connotation.
For instance, 3e & 4e one year in were both much more complete than 5e one year in. But that's no more a meaningful comparison than saying they were more complex a year in.
But what we can compare is how these different editions look a year into their cycles, and 5E is far leaner than 3E or 4E.
Or far less complete, if you want to make that comparison. Also not so balanced as 4e, nor so system-mastery-rewarding as 3e.
Each modern version of D&D has had a very different design philosophy. 5e's is to do very little design after the initial release. IMHO, that's a good call, because it will extend the life of the system by avoiding bloat. It also means there'll just be less to it for a long time than there was to 3e or 4e. And, it also means it's front-loaded and, yep, pretty complicated at release compared to those editions.
Salient points. However, if I'm understanding you correctly, you're (essentially) saying that the most important reductions in complexity to 5e come down to:
- fewer additions/subtractions
- fewer bonus categories to remember
And it's relative to 3e: 5e Adv/Dis paired down the number of modifiers, so did 4e CA.
for me is how it plays at the table, and 5E is more simple than 3E or 4E.
I can understand that. 5e is more like classic D&D, both in the style of the rules, and the presentation and general feel, and that familiarity, along with being comfortable with the role of the DM in both classic & 5e D&D, can give that impression.
There's just less book-keeping all around, character creation and advancement is far simpler, less modifiers to deal with, feats as optional, etc.
Actually, character advancement, for instance, is much more complex in 5e than in 4e, which had a simple, uniform advancement scheme (classic D&D was even more complicated when it came to advancement). 4e's system was just new & different. So, understandable, but, yes, I think we're talking about different things. You're talking about your experience of the system, "how it plays at the table" for you, as you put it. I'm talking about the system, itself, separate from what the players bring to it.
You also seem to be willfully ignoring the fact that, as I said (and you didn't respond to) there was far more product for 4E a year in.
I agreed with it. Yes, 5e has far less material out, at this point, than 3e or 4e or 2e did. That doesn't make it a simpler system. If you compare it to prior systems at a comparable point, with the same number of actual rule books out (just the core 3, still), 5e isn't any less complex than any of them.
I think we may actually agree on part of the point, though, which is that the slow pace of release is not all bad, and may even be good. D&D has rarely been able to tolerate a lot of bloat without breaking down, so limiting actually 'crunch' or splatbooks, and releasing fewer books, more focused on adventures and settings, can give the system a longer shelf life, even if it's design is a little retro & baroque.
First of all, "at release" all editions are the same in terms of products: the core three, plus maybe one other product. I think the most we could say is that at release 5E is a more complete game than 4E was, with more classes and races to choose from
You could also say that 5e at release is a more complex or complicated game than 4e at release, it'd be equally true. The major difference among, complex, complicated, and complete in that context is one of connotation.
For instance, 3e & 4e one year in were both much more complete than 5e one year in. But that's no more a meaningful comparison than saying they were more complex a year in.
But what we can compare is how these different editions look a year into their cycles, and 5E is far leaner than 3E or 4E.
Or far less complete, if you want to make that comparison. Also not so balanced as 4e, nor so system-mastery-rewarding as 3e.
Each modern version of D&D has had a very different design philosophy. 5e's is to do very little design after the initial release. IMHO, that's a good call, because it will extend the life of the system by avoiding bloat. It also means there'll just be less to it for a long time than there was to 3e or 4e. And, it also means it's front-loaded and, yep, pretty complicated at release compared to those editions.